- "I... am the Bestower of All. Peace. Happiness... Even desire... I provide them all." —Before confronting the Ringbearer Chosen
The Bestower of All is an enemy in Octopath Traveler: Champions of the Continent. It is a fusion of Sazantos and his sword Fisteralda (imbued with Finis' ashes) with Orsa and the divine rings, serving as the final boss of Bestower of All path and the Champions of the Continent storyline.
Story[]
After Or'sazantos' defeat, the latter expressed he wasn't ready to die yet. His now demonic sword Fisteralda, granting his dying wish, absorbed him alongside Orsa and the seven rings, merging into a new, otherworldly form.[1] It points out Sazantos' hypocrisy of wanting to create a greedless world while he was drowning in greed. Naming itself "Bestower of All", it claims it will grant mankind's boundless wishes before battling the Ringbearer Chosen.
Battle[]
- Predation - Deal physical damage to single target. Inflict
Bleeding (The target will take physical damage at the end of their turn) for 3 turns. Absorb 2000% of damage dealt as HP.
- Radiant Arrow - Deal
damage to single target.
- Shiny Stone - Deal
damage to random target 3 time(s).
- Spill of Moonlight - Deal
damage to random target 4 time(s).
- Thousand Scythes - Deal
damage to Front.
- Ring of the Huntress glows brightly...: Prepares itself to use Temptation of the Night if not broken before the Ring of the Huntress's next action.
- Castigate - Deal
damage to single target. Forcibly switch the Front traveler for the Back one. Traveler acting after being hit by the attack will slip and fall, missing its turn.
- Thundering Gale - Deal
to random target 6 time(s).
- Suppression - Deal physical attack to Front. Inflict
Terror (The target will not gain BP at the start of their turn and cannot boost) for 3 turns. Reduces 10% of Ultimate gauge.
- Expunge - Deal physical attack to Front. Reduces 20% of Ultimate gauge.
- Stormwind - Deal
damage to Front. Inflict
Terror (The target will not gain BP at the start of their turn and cannot boost) for 4 turns.
- The Ring of the Thunderblade glows brightly...: Prepares itself to use Thundersquall if not broken before the Ring of the Thunderblade's next action.
- Rhythm Unto Quietus - Deal physical damage to random target 3 time(s). Inflicts
Poison (The target will take elemental damage at the end of their turn),
Paralysis (The target has a certain chance of being unable to act) and
Sleep (The target will be unable to act until a turn has passed or they take damage) with every attack for 3 turns.
- Widespread Fury - Deal
damage to Front.
- Muzzling Meter - Deal physical damage to Front. Inflict
Silence (The target will be not able to use one skill) to Front for 2 turns.
- Physical Shackling Meter - Deal
damage to Front. Inflict
Phys. Atk. Lock (The traveler will be not able to use one physical skill) for 2 turns.
- Elemental Shackling Meter - Deal
damage to Front. Inflict
Elem. Atk. Lock (The traveler will be not able to use one elemental skill) for 2 turns.
- Ring of the Prince of the Thieves glows brightly...: Prepares itself to use Mass Fatal Sentence if not broken before the Ring of the Prince of the Thieves's next action.
- Flood of Despair - Deal
damage to single target. Inflict
SP Sap (The traveler will take SP damage at the end of their turn) and
Can't Switch (The traveler will be unable to be switched) for 3 turns.
- Unyielding Blade of Ruin - Deal
damage to single target 2 time(s). Inflict
Dread (The traveler will not gain BP at the start of their turn and cannot boost) and
Bleeding (The target will take physical damage at the end of their turn) for 4 turns.
- Wild Infernal Blade - Deal
damage to random target 3 time(s).
- Unyielding Blade of the Absolute - Deal
damage to Front.
- Blade of the God of War - Deal
damage to Front. Inflict
Dread (The traveler will not gain BP at the start of their turn and cannot boost),
Can't Switch (The traveler will be unable to be switched),
Bleeding (The target will take physical damage at the end of their turn) and
SP Sap (The traveler will take SP damage at the end of their turn) for 4 turns.
- Ring of the Scholarking emits a mysterious light!: After recovering from a break. The Ring of the Scholarking changes weaknesses sets in the order shown below:
- Ring of the Scholarking glows brightly...: Prepares itself to use Scorn of the Scholarking if not broken before the Ring of the Scholarking's next action.
- Divine Great Axe - Deal
damage to single target.
- Snowy Slumber - Deal
damage to random target 2 time(s). Inflict
Comatose (The traveler will be unable to act until a turn has passed) with every attack for 2 turns.
- Accurst Flame - Deal
damage to random target 3 time(s).
- Luminous Wings - Deal
damage to Front. Inflict
Comatose (The traveler will be unable to act until a turn has passed) and Inflict
Silence (The target will be not able to use one skill) for 2 turns.
- Ebony Wings - Deal
damage to Front. Inflict
Comatose (The traveler will be unable to act until a turn has passed) and Inflict
Blindness (The target has a certain chance to miss physical attacks) for 2 turns.
- Ring of the Charitable glows brightly...: Prepares itself to use Mercy of the Charitable if not broken before the Ring of the Charitable's next action.
- Cursed Barrier - When the Ring of the Lady of Grace and Ring of the Trader are defeated. Can permanent inflict and stack
Poison (The target will take elemental damage at the end of their turn)/
Bleeding (The target will take physical damage at the end of their turn)/
Silence (The target will be not able to use one skill)/
Sleep (The target will be unable to act until a turn has passed or they take damage)/
Paralysis (The target has a certain chance of being unable to act)/
Terror (The target will not gain BP at the start of their turn and cannot boost)/
Weakness (The target will consume more SP)/
Blindness (The target has a certain chance to miss physical attacks) to Front for 2 turns. Effect is removed upon break.
- Corrosion - Deal physical damage to single target. Reduces 10% of the target's current SP. Absorb 400% of damage dealt as HP
- Submission - Inflict
Charm (The traveler has a certain chance of using the selected skill against the allies) to random target 2 time(s) for 3 turns.
- Dark Frenzy - Deal
damage to random target 3 time(s).
- Toxic Tentacles - Deal physical damage to random target 3 time(s). Inflict
Poison (The target will take elemental damage at the end of their turn) for 3 turns.
- Call to the Abyss - Deal
damage to Front. Inflict
Speed Down for 3 turns.
- Ring of the Lady of Grace glows brightly...: Prepares itself to use The Lady of Grace's Delight if not broken before the Ring of the Lady of Grace's next action.
- Absorption Barrier - When the Ring of the Charitable and Ring of the Trader are defeated. Inflict permanent
Life Absorption Barrier (The traveler will take HP and SP damage at the end of their turn) to Front and impart self with permanent
Life Absorption Barrier (The target will gain some HP and SP at the end of their turn). Effect is removed upon break.
- Disarray - Deal physical damage to single target. Inflict
Sleep (The target will be unable to act until a turn has passed or they take damage) for 3 turns and forcibly switch the Front traveler for the Row one. Traveler acting after the movement will slip and fall, missing their turn.
- Skyfire - Deal
damage to single target.
- Hands of Isolation - Deal physical damage to Front. Inflict
Can't Switch (The traveler will be unable to be switched) for 3 turns.
- Twin Flash - Deal
damage to Front 2 time(s).
- Twin Flash: Blaze - Deal
damage to Front 2 time(s).
- Ring of the Trader glows brightly...: Prepares itself to use Wrath of the Trader if not broken before the Ring of the Trader's next action.
- Stillness Barrier - When the Ring of the Charitable and Ring of the Lady of Grace are defeated. Inflict
Stillness (The traveler will be not able to use one skill) to Front. Effect is removed upon break.
- Transcendence - First action and next action after the effect wears off. Impart self with
Phys. Atk. Up ,
Elem. Atk. Up ,
Phys. Def. Up and
Elem. Def. Up for 5 turns. Won't be used after The End of Beyond.
- Judgement - Deal physical damage to single target.
- Divine Pierce - Deal
damage to random target 3 time(s).
- Divine Cursed Flame - Deal
damage to random target 5 time(s).
- Flash of Divinity - Deal
damage to Front.
- Engraving - Deal
damage to Front.
- Oblivion - Deal
damage to Front.
- Elimination - End of turn. Cures enfeebling effects on Self.
- True Creator's Order - End of turn at:
- Divine Eye - Impart self with
Repel Phys. Elem. (The target will counter physical and elemental damage) for 2 turns. Counters with Ignorance.
- Alteration - When recovering from a break. Switch between the following weaknesses.
- Re-creation - At full BP. Deal 9999 to Front.
- The time has come... - At 30% or less. Sets their shield points up to 99. Permanently increases their action per turn to 8. Uses Divine Abyss and The Void until the end of the phase. This event is scripted, so it can't be avoided.
- Divine Abyss - Deal 99999 to Front.
- The Void - Deal 99999 to Front.
An scripted event will trigger and all incapacitated party members will be revived, all party members will be restored by 9999 HP, 999 SP and 5 BP. All Allies will have their Phys. Atk., Elem. Atk.,Phys. Def., Elem. Def., Spd. and Crit. permanently raised and granted by permanent automatic HP, SP and BP recovery.
- The Bestower of All's shield crumbles.: Start of battle. Bestower of All will have their shield points cap reduced to 24.
- Divine Abyss - Deal physical damage to Front.
- The Void - Deal non-elemental damage to Front.
Strategy[]
As the final boss of the COTC storyline, the Bestower is not meant to be taken lightly. Of course, as a gacha game boss, this guide may become wildly outdated as powercrept is introduced.
This page assumes that you have the following units: Rinyuu, H'aanit EX, and Ophelia/Alaune EX. Be prepared- you may need to roll the gacha to obtain units to help you beat this. (And maybe spend some money, of course.)
In Round 1, the Ring of the Thunderblade is by far the biggest issue- as it forcibly swaps travelers, cancelling Gracious Prayer. The Prince of Thieves is also annoying, but its statuses aren't the biggest issue- especially if you have a cleanser on hand. The Huntress ring may hit hard, but because Gracious Prayer gives Sleep immunity, it's fine as long as you have a decent tank (and by now, a H'aanit EX or Gildroy should have fallen into your lap.) Make sure not to spend ANY revive skills here- the real battle is yet to come.
Round 2 bring everyone favorite evil Santa Claus back. It's here to annoy the hell out of you with SP drain. Make ABSOLUTE sure you have both its attack debuffed and your defenses buffed- this is why Ophelia and H'annit are highly recommended. Ophelia also bring a massive 6 revives at U10 (4 single target, 2 all target), and H'aanit works as a tank.
Break it quick and wipe it out- Terror is a problem, especially when your SP is quickly running out. The standard nukes work well, especially with its weakness shifting. Bargello, Cyrus, Sanzatos, Elrica, Leon, Roland... the works.
Round 3 is a breather. Once you kill the Dancer's ring (which should be done quickly- I'm not responsible if your Sanzatos nukes you because he got charmed). The Ring of the Trader will swap allies, but unlike the Warrior, this is single-target. Make sure Rinyuu is not behind your tank, and you'll be just fine. The Charitable will spread status, so knock it out, and watch as the Trader... just inflicts silence and fails to do anything of note. Not switching is annoying, but you'll manage.
Round 4 is the big one. Hopefully Ophelia has both charges of her Ult and most of her Preservation casts. You're going to need it. Hell, bring a second reviver if you can find the space. Boasting almost 2 million HP, shifting weaknesses with zero overlap, and 38 sheilds, you'll be here for a bit. Grab a drink or something.
Of course, you have already beaten Creator Or'Sanzatos, and this is kinda just that round 2 (just with less party switching...). First and foremost, defense buffs are mandatory. Like the aforementioned Creator, Bestower can and will clear its own debuffs- and if you remember from both Creator and the BOA 6 Sanzatos, this includes Provoke. Put the frail units in the back. Besides for that, there is a bit of good news- he can't inflict any status! It also takes him until below 75% HP to gain two actions, so if you're tricked out enough, you could probably skip most of this fight by killing him before that point. However, the biggest issue is if you take 5 turns without breaking him.
He kills your whole front row. As you may surmise, this is bad. Put Ophelia, Alaune EX, or both in the back, click their Ult, and PRAY it doesn't just kill them right after being revived. Alternatively, use Alaune's Ult turn 1 to gain the auto-revive. Any sort of Ult refresh is massively useful here- no matter what kind. Spamming Tomorrow's Hope and Aelfric's Affection will probably be your strategy if you can't kill him before he starts taking his late-game Octopath government mandated 3 actions.
Once he hits 30%, congrats! Watch some hype cutscenes and listen to Chosen By The Light at full volume- you deserve this.
If you don't have Rinyuu, a decent tank, or Ophelia/Alaune EX- just don't try. Dunno how you'd get this far without Rinyuu, to be honest. Wait, roll that gacha, and come back once you've spent your mortgage on this game.
Quotes[]
- "Sazantos... dearly wished for his ideal world. In the end, he too... was a slave to his desires." —Pointing Sazantos's contradictions
- "Do not resist me. I will guide you." —Starting the fourth phase
- "Accept my gifts. I will bestow all." —End of the fourth phase
Gallery[]
Trivia[]
- The Bestower of All is the second entity who self proclaims as it, with Finis being the first one using it on himself.
- Its battle background is an endless void, which fits with the main theme of the game: mankind's greed being a bottomless abyss.
- In the first four phases, the "wind" in the background is moving towards the Chosen One, which can be interpreted as the odds being against them. This changes in the last phase, where the wind comes from the traveler's side instead.
- This enemy and Or'sazantos have unique defeat animations in the Octopath series, with the former exploding in several rays of light before turning the screen white.
- Hirohito Suzuki about Bestower of All: "The power of the rings and the thoughts of Sazantos. The result of the fusion of the demon blade Fisteralda and Orsa. Fisteralda is a demon blade refined with the ashes of Finis, so it's depicted as an extraordinaire being who combines both the Mother of All and the All Father's existences.".[2]
References[]
- ↑ The Final Journal
- ↑ The Art of Octopath Traveler 2020-2023, page 149.