Balogar is a character in Octopath Traveler and is the 9th of the 13 gods of Orsterra. He serves as an optional boss at the end of the Shrine of the Runeblade; once defeated, he will bestow the Runelord job.
Story[]
- "The ninth child of thirteen, this sorcerer not only wields runic power, his mastery of the blade is on par with even his sister Winnehild. He is fond of drink, yet incapable of moderation; once he gets in his cups, he will inscribe runes on anything within reach until he passes out." —Champions of the Continent
Approximately 1,600 years prior to the events of Octopath Traveler, Galdera attempted to seize the power of the gods for himself. The battle that ensued was concluded when Aelfric brought the Sacred Flame from the heavens, sealing Galdera away in the afterworld.
Battle[]
Balogar will begin battle with 2 actions per turn and 5 shields. After recovering from a break, Balogar will increase his shields by 2 up to a maximum of 9.
If not broken beforehand, on his first action of the battle, he will lock three weaknesses. At above 50% health, he may change the weaknesses which are locked. At below 50% health, Balogar will unlock all weaknesses. He will also use Runestorm, which makes his runes target the entire party instead of a single target.
- Balogar is protected by the power of the runes...: Used at the start of the battle. Sets Balogar's weaknesses to the following: .
- Balogar stands imposingly before you...: Used when Balogar recovers from a break. Balogar gains 2 additional shields, up to a maximum of 9.
- Oho! What say you to this?: Used once Balogar reaches 75% of his maximum HP. Sets Balogar's weaknesses to the following: .
- Attack: Physical damage, single target.
- Rune of Flame: Elemental damage, . Single target.
- Rune of Ice: Elemental damage, . Single target. Chance to inflict Sleep for 2-5 turns.
- Rune of Thunder: Elemental damage, . Single target. Chance to inflict Unconsciousness for 2-5 turns.
- Rune of Wind: Elemental damage, . Single target. Inflicts Decreased Physical Defense and Decreased Elemental Defense for 3 turns.
- Rune of Light: Elemental damage, . Single target. Inflicts Decreased Speed and Decreased Evasion for 3 turns.
- Rune of Darkness: Elemental damage, . Single target. Chance to inflict Blindness for 2-5 turns.
- Runestorm: Used once Balogar reaches 50% of his maximum HP. Followed immediately by The runes scatter, leaving you an opening! For the remainder of the battle, all Rune abilities are replaced with Runestorm abilities which target the entire party instead of single targets. Enables the use of Runelord's Resolve.
- The runes scatter, leaving you an opening!: Unlocks all weaknesses.
- Runestorm: Flame: Elemental damage, . Targets entire party.
- Runestorm: Ice: Elemental damage, . Targets entire party. Chance to inflict Sleep for 2-5 turns.
- Runestorm: Thunder: Elemental damage, . Targets entire party. Chance to inflict Unconsciousness for 2-5 turns.
- Runestorm: Wind: Elemental damage, . Targets entire party. Inflicts Decreased Physical Defense and Decreased Elemental Defense for 3 turns.
- Runestorm: Light: Elemental damage, . Targets entire party. Inflicts Decreased Speed and Decreased Evasion for 3 turns.
- Runestorm: Darkness: Elemental damage, . Targets entire party. Chance to inflict Blindness for 2-5 turns.
- All the elements are united!: Balogar enters boost mode for 1 turn. Uses Runelord's Resolve if not broken before Balogar's next action.
Strategy[]
While Balogar’s runes deal elemental damage, they are considered physical attacks and such cannot be reflected with Reflective Veil. Pairing Incite with Sidestep will negate all of Balogar's attacks prior to Runestorm.
A good strategy to defeat Balogar could be to have 2 travelers with both the Apothecary and Merchant jobs, and the Support Skill Eye for an Eye. Sidestep will easily negate all of Balogar’s attacks, and Balogar has no way of dealing with status effects, so Empoison can slowly sap his health. Eye for an Eye will work even if the attack being countered is dodged, meaning Balogar’s shields can be broken while you are avoiding his attacks.
Quotes[]
- "Thou wouldst learn the lost secrets I hold...? Then first, thou must prove thy worth!" —Before battle
- "Oho, what say you to this?" —Changing locked weaknesses
Gallery[]
Associated Skills[]
Trivia[]
- Because the advanced-job boss quartet are godlike beings, their designs lean toward fantasy in contrast to the game's realistic medieval setting. As such, their composition of their clothes and accessories is intended to exceed human comprehension.[1]
- Concept art illustrates an alternate pose in which Balogar stands on the ground, rather than hovering.[2]
- Although Balogar does not appear among the gods of Solistia, certain townspeople in Octopath Traveler II reference his name in the skill "Sonata of Balogar," suggesting that he has since faded from legend.