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"Welcome to my manor, Partitio. I am none other than Alrond himself. Don't think ill of me, Partitio. I had my reasons to disguise myself as the everyman. As one of the wealthiest people on the continent, I find that most put on a false mask when speaking to me. It's much easier to judge someone's true character by how they treat you when they think you're nothing special." —Alrond, revealing his true identity


Lord Alrond Rondwell is a character in Octopath Traveler II. As the lord that presides over Wellgrove, he is considered one of the richest nobles in Solistia and the richest individual on the western continent.

Profile[]

Appearance[]

Alrond wears a large, regal red coat adorned with jewelry, and has silver hair in a combover drooping over one side of his face.

While disguised in town, he wears an unimpressive merchant's outfit as well as a cheap hat.

Personality[]

Alrond is a lively and amiable young man with a good eye for judging character. Despite his vast wealth, he is quite generous and open to the demands of the commonfolk, and is willing to invest in Partitio due to his unfailing honesty and drive to help others. He also has a penchant for theatrics, as shown by his dramatic entrance at Roque Island. He is a self-proclaimed connoisseur of the arts, though he lacks skill in practical matters such as laundering his own clothing.

Because many seek to make a good impression in order to win Alrond's wealth, he has taken to disguising himself and mingling with the commoners to see how people treat him without financial motives. He enjoys "treasure hunting," and Misha claims that he's always picking strange things up off the street.

Story[]

During Alrond's early life, he witnessed the growing economics of Wellgrove, where it was once considered one of the most prosperous trading towns in Solistia. However, one day the market began to crash and in an attempt to solve the problem, Alrond's father gave the townsfolk a good deal of money, but it only made the problem worse as with enough coin, the townspeople either moved away or simply did not care about working anymore. Eventually, the town's commerce was reduced to a few demotivated or shady merchants. At some point after his parents' passing, Alrond became the new lord, inheriting the manor and riches.

One night, while strolling through town under the guise of a normal townsperson which he uses to judge certain characters, Alrond met Misha, who was picking up trash around town to support his family. After hearing his story and ideals, he revealed his identity to the young man and offered him a job in his manor as his butler.

One day, in his disguise, he came across a merchant in town who tried to coerce him into buying a pure Oresrush silver statue, but was suddenly interrupted by a visiting traveler named Partitio, who debunked the product's quality and showed what real silver looked like, forcing the merchant to retreat from the area. As thanks, he treated Partitio to some spirits before the young merchant revealed that he was looking for Alrond himself, in which he agreed to introduce him after Partitio revealed his accomplishments in the world of commerce. Alrond then left the tavern and went back to his manor to await Partitio there.

After Partitio arrived in his study, Alrond revealed his true identity to him, stunning the young merchant. He then listened to Partitio's proposal on buying the rights to the steam engine as well as the eighty billion price tag before he agreed to the proposal, but only after putting Partitio through one last test of character: returning Wellgrove to its glory days by revitalizing the markets.

Alrond checked up on Partitio while the latter was renovating an old building and was impressed with his idea of creating a "department store". However, while Partitio was out for supplies to stock the shelves with, Alrond was suddenly attacked and taken hostage by Thurston, a disgruntled ex-employee of Roque's who wanted to stop Partitio's goals as revenge for his dismissal. Fortunately, Partitio managed to defeat Thurston and break his steam engine before bringing Alrond to the newly-opened department store, where he was happy to see his town's commerce and its people finally revived. As he promised, he gave Partitio a promissory note for eighty billion leaves as well as a warning not to trust Roque.

Believing Roque would not hand over the steam engine willingly, Alrond packed the funds onto a ship and made his way to Roque Island, where he arrived in the nick of time before Roque had Partitio cornered with lack of currency. He then witnessed Roque attempting to cancel the transaction in violation of his own contract, which caused the scriveners present to turn on him as well as his last attempt to fight Partitio with Steam Tank Obsidian before its destruction.

Alrond then proceeded to resume his previous patterns, sneaking out in disguise to help pick up trash in Wellgrove.

Skills (Champions of the Continent)[]

Battle Skills[]

Skill SP Description
Thrash 22 Deal Phys. Polearm damage to All Foes (potency: 120).
Advanced Healing Potion (Front/All) 43 Grant Entire Front Row automatic HP recovery (turns: 2/potency: 110) and restore Phys. Atk., Phys. Def., Elem. Atk., Elem. Def., Crit. and Spd.
Fixed Rate 40 Deal Phys. Polearm damage to Single Foe (potency: 65). At Max Boost: Repeatedly consume 30 SP up to 6 times to activate the skill as many additional times as SP is consumed.
Donate SP 50 Restore an ally's SP (amount: 25).
Hired Help: Elite Dancer II 77 Deal Phys. Fan damage to All Foes 5 time(s) (potency: 45). Exploits Dagger and Bow weakness (damage calculation based on Phys. Fan attack). Lower Elem. Def. by 15% (turns: 2). Attack count becomes 6 at Max Boost.
Merchant's Guild 48 Raise Physical damage of Entire Front Row by 15% (turns: 2→3) and restore their BP by 1.
Supreme Healing Potion (All) 84→67 Grant All Allies automatic HP recovery (turns: 2/potency: 140) and restore Phys. Atk., Phys. Def., Elem. Atk., Elem. Def., Crit. and Spd.
Hired Help: Elite Warrior II 96→77 Deal Phys. Sword damage to All Foes 5 time(s) (potency: 45). Exploits Polearm and Axe weakness (damage calculation based on Phys. Sword attack). Raise Phys. Atk. and Phys. Def. of Entire Front Row by 15% (turns: 2). Attack count becomes 6 at Max Boost.
Hired Help: Elite Cleric II 96 Deal Phys. Staff damage to All Foes 5 time(s) (potency: 45). Exploits Tome and Light weakness (damage calculation based on Phys. Staff attack). Grant Entire Front Row HP Barrier (potency: 20%→25% of user's max HP/Does not stack). Attack count becomes 6 at Max Boost.
Supreme Olive Potion (All) 200 (Blessing ot the Lantern) Restore HP of All Allies (amount: 10% of max HP) and revive incapacitated allies (recovery amount: 25% of max HP). *Can be used 3 times per battle.

EX Skill[]

Skill Description Conditions Uses
Premium Plum Jam Restore SP of Self (amount: 25%) and gain SP Stock (potency: 25% of user's max SP/Does not stack). None. 1

Passive Skills[]

Support Skills[]

Skill Description
Sophisticated Investor When switching to back row: Recover 5 BP and raise Phys. Atk. of Entire Front Row by 15% (turns: 2).
Treasure Scent At the end of turn: Restore SP of Entire Front Row (amount: 1% of max SP) and fill the Ultimate Technique gauge of the same target by 40%.
Royal Apothecary (Blessing ot the Lantern) During action selection, 50% chance to activate a skill twice (turns: 1/turns cannot be extended/follow-up attack will not consume SP).
Dmg. Limit +10,000 Raise Self's Dmg Limit by 10000.
Dmg. Limit +20,000 Raise Self's Dmg Limit by 20000.

Resilience Skills[]

Skill Description
Dark Resilience Raise own Dark Res. by 10%.
Dark Resilience Raise own Dark Res. by 10%.
Light Resilience Raise own Light Res. by 10%.

Ultimate[]

Skill Description
Promisory Note Restore Ultimate Technique use count of All Allies excluding Self by 1 and fill their Ultimate Technique gauge by 20%→60%, but delay actions during turn. (Use count of this Ultimate Technique cannot be restored).

Awakening Accessory[]

Item Description
Sphene Earrings 60 80 When consuming 3 BP or more using a battle skill: Raise BP recovery amount by 1 (turns: 1).
When switching to back row: Restore own SP (amount: 10% of max SP).

Quotes[]

"Welcome, honored guest! Please, take your ease!" —In Wellgrove: Alrond's Estate (day)
"The liveliness of the town by day is a fine thing, but I also enjoy the quiet stillness of its nights." —At Wellgrove: Alrond's Estate (night)
"You want me to join you on your journey? Well... that sounds fun!" —When recruited
"I had a wonderful time! I would be happy to join you again someday!" —Parting Ways
"Please mind your manners." —Path Action failure


Gallery[]

Etymology[]

The name "Alrond" may be inspired by the character of Elrond from J.R.R. Tolkien's Lord of the Rings. Elrond is an elf lord who rules the city of Rivendell, known for his skill in healing and lore; his name means "star-dome" or "vault of heaven." Alrond's name may therefore parallel Elrond's status as an esteemed lord, symbolizing his esteem and wealth.

Alrond's surname, "Rondwell," is likely a variant of the English habitational name "Rodwell," which denoted someone who lived by a spring near the road. Given his lordship over the verdant city of Wellgrove, Alrond's surname reflects his ties to the town.

Trivia[]

  • After completing Misha's Next Chapter, Alrond can be recruited by your characters to use as a battle summon, where he acts as a non-risky Bewildering Grace for EXP and JP. However, he is considered one of the hardest and most expensive to recruit with high level requirements and hefty price tags.
  • Alrond requires 3 Octopath Bowls to be Befriended.
  • Alrond cannot be Challenged or Provoked.


[v · e · ?]
Octopath Traveler II
Characters
Travelers: Ochette  •  Castti  •  Throné  •  Osvald  •  Partitio  •  Agnea  •  Temenos  •  Hikari
Ochette's Path: Akalā  •  Mahina  •  Juvah  •  Cohazeh  •  Dark Entity  •  Alpione  •  Cateracta  •  Acta  •  Tera  •  Pom  •  Glacis  •  Heig  •  Darkling of the Sorrowful Moon
Castti's Path: Malaya  •  Sesque  •  Senah  •  Veron and Doron  •  Mao  •  Edmund  •  Griff  •  Rosa  •  Melia  •  Lily  •  Greg  •  Plukk  •  Mikk  •  Makk  •  Trousseau  •  Elma  •  Andy  •  Randy  •  Sally  •  Temm
Throné's Path: Pirro  •  Scaracci  •  Donnie  •  Diamante  •  Father  •  Mother  •  Masked Boy  •  The Slaver  •  Bergomi  •  Elderly Guard  •  Mira  •  Morozov  •  Marietta  •  Guide  •  Claude
Osvald's Path: Warden Davids  •  Emerald  •  Bale  •  Harvey  •  Rita  •  Elena  •  Clarissa  •  Stenvar  •  Grieving Golem
Partitio's Path: Papp  •  Roque  •  Ned  •  Joe  •  Harry  •  Nikki  •  Giff  •  Will  •  Ori  •  Floyd  •  Thurston  •  Garnet  •  Terry  •  Audley  •  Masoud  •  Masoud's Daughter  •  Alrond  •  Misha
Agnea's Path: Gus  •  Pala  •  Garud  •  Cuani  •  Dolcinaea  •  Gil  •  La'mani  •  Veronica  •  Giselle  •  Rico  •  Coda  •  Tanzy  •  Laila  •  Platt
Temenos's Path: Mindt  •  Pontiff Jörg  •  Lucian  •  Crick  •  Felvarg  •  Cubaryi  •  Kaldena  •  Ort  •  Hermes  •  Vados  •  Roi  •  Reiza  •  Kaldena's Father  •  Shirlutto
Hikari's Path: Ritsu  •  Kazan  •  Mugen  •  Rai Mei  •  Southern General  •  Jigo Ku  •  Tsuki  •  Benkei  •  Bandelam  •  Borneau  •  Zeto  •  "Hikari"  •  Mikka  •  Azuma  •  Rou  •  King of Sa  •  Ageha  •  Kunzo  •  Jin Mei  •  Kura  •  Bandit Chief
Side Story: Al  •  Arkar  •  Eugis  •  Porta  •  Tiffany  •  Margello  •  Meylan  •  Nero  •  Astell  •  Ruby  •  Yurinas  •  Karma  •  Georges Lazuli
Other: Regulus  •  Wooly-Ooly  •  Yomi  •  Alpates  •  Arcanette  •  Petrichor  •  Oboro  •  D'arqest
Gods of Solistia: Alephan  •  Dohter  •  Draefendi  •  Brand  •  Sealticge  •  Aeber  •  Bifelgan  •  Aelfric  •  Vide
Solistia
Hinoeuma: Ku  •  Ku: Castle Town  •  Sai  •  Ryu  •  Castle Ku  •  Tranquil Grotto  •  Dragonridge  •  Sand Lion's Den  •  Five-Tiered Tower
Wildlands: Oresrush  •  Crackridge  •  Gravell  •  Fellsun Ruins  •  Duskruin Shrine  •  Bed of the Titan  •  Giff's Manse
Leaflands: Timberain  •  Wellgrove  •  Cropdale  •  Timberain Castle  •  Veil of Trees  •  Animal Trail  •  Mother's Garden  •  Secret Forest  •  House Wellows Manor
Harborlands: Canalbrine  •  Conning Creek  •  Roque Island  •  Cavern of the Sea God  •  Cavern of the Moon and Sun  •  Sacred Guard Ship
Toto'haha: Beasting Village  •  Tropu'hopu  •  Nameless Village  •  Wandering Wood  •  Tombs of the Wardenbeasts
Brightlands: New Delsta  •  Clockbank  •  Lostseed  •  Underground Waterway  •  Diamante's Estate  •  New Delsta: Theater
Crestlands: Flamechurch  •  Flamechurch: Cathedral  •  Montwise  •  Merry Hills  •  Abandoned Church  •  Underground Laboratory  •  Shrine of Ul'sterra
Winterlands: Stormhail  •  Winterbloom  •  Cape Cold  •  Frigit Isle  •  Sacred Peak Altahe  •  Castle Mei  •  Snowhares' Den  •  Infernal Castle
Sundering Sea: Lighthouse Island  •  Curious Nest  •  Shipwreck of the Empress  •  Nameless Isle  •  The Lost Isle  •  Vidania  •  ???
Enemies
Ochette's Path: King Iguana  •  Dark Entity  •  Alpione  •  Tera  •  Glacis  •  Darkling of the Sorrowful Moon
Castti's Path: Veron and Doron  •  Sand Lion  •  Plukk  •  Trousseau
Throné's Path: Pirro  •  Bergomi  •  Mother  •  Father  •  Claude
Osvald's Path: Warden Davids  •  Lady Clarissa  •  Captain Stenvar  •  Grieving Golem  •  Professor Harvey
Partitio's Path: Giff  •  Garnet  •  Enemy in the Mist  •  Steam Tank Obsidian
Agnea's Path: Duorduor  •  La'mani  •  Veronica  •  Dolcinaea
Temenos's Path: Felvarg  •  Vados the Architect  •  Deputy Cubaryi  •  Captain Kaldena
Hikari's Path: Ritsu Mishuyo  •  Zeto the Butcher  •  Bandelam the Reaper  •  General Rou  •  Rai Mei  •  King Mugen
Crossed Paths: Dire Duorduor  •  Wriggling Shadow  •  Creeping Shadow
Extra Story: Grotesque Monster  •  Arcanette  •  Vide
Side Story: Manymaws  •  Heavenwing  •  Deep One  •  Karma  •  Gken  •  Ichchadhari the Snake Charmer  •  Tyran the Seeker  •  Auðnvarg  •  Priestess Hinoekagura  •  Omniscient Eye
Optional: Monarch  •  Carnivorous Plant  •  Lord of the Sands  •  Devourer of Dreams  •  Gigantes  •  Behemoth  •  Tyrannodrake  •  Dreadwolf  •  Battle-Worn Shark  •  Scourge of the Sea
Game Mechanics
General: Achievements  •  Side Stories  •  Travel Banter
Battle: Experience  •  Skills  •  Status Effects  •  Support Skills
Path Actions: Guide/Allure  •  Scrutinize/Inquire  •  Purchase/Steal  •  Provoke/Challenge
Inventory: Items  •  Weapons  •  Shields  •  Headgear  •  Body Armor  •  Materials
Jobs: Cleric  •  Scholar  •  Merchant  •  Warrior  •  Dancer  •  Apothecary  •  Thief  •  Hunter
Advanced Jobs: Arcanist  •  Inventor  •  Armsmaster  •  Conjurer