When choosing to allure an NPC, you will be presented with a chance of success. The more powerful the NPC is in battle, the lower your chances. If the action is successful, the NPC will begin to follow Primrose and will walk behind her. If the action fails, your reputation in the town you are currently in will decrease.
When in combat, a 'Support' option becomes available. When used, the allured NPC enters the battle and every turn, after Primrose's turn, will attack with either their standard attack or their special skill. When the enemy attacks, they have a chance to attack the support instead of your characters. After a given amount of attack turns or upon defeat, they will leave the battle, but will continue to follow the player.
Outside of combat, this path action can also be used to progress the plot or certain side quests by luring certain NPCs to certain locations (such as luring a rich patron to a bar). If at any point the player does not want the NPC by their side anymore, they can press 'Y' to part ways with them. Primrose can have only one follower at any given time. If you try to allure a second, you'll have to part ways with your current follower.
List of NPCs That Increase Allure Path ActionEdit
Gleaned information: Undeniable Allure
Effect: Increases success rate of Alluring NPCs by lowering NPC level
|Sunshade||Tavern Patron (Top Left)|
|Noblecourt||Townsperson (Left of the Tavern)|
|Quarrycrest||Townsperson (Near Item Shop)|
|Stillsnow||Old Man (Near Exit to Road to the Obsidian Parlor)|
- Allure is one of two Path Actions showcased in the Project Octopath Traveler Demo.