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This page is about the battle against Aelfric the Flamebringer. For the main character page, see Aelfric.

Aelfric the Flamebringer is an enemy in Octopath Traveler 0 and Champions of the Continent. While in Champions of the Continent it is the boss of Chapter VII of the Bestower of All, in Octopath Traveler 0 is an optional fight, and winning is necessary to unlock the alternative path and ending.

Battle[]

  • Summon Sacred Flame - Start of battle. Summons the Great Flame to the battlefield.
  • Oracle of Protection - First action before and after his first resurrection. Imparts all allies with permanent Buff Phys. Def. Up OT0 Phys. Def. Up and Buff Elem. Def. Up OT0 Elem. Def. Up.
  • Hammer of Judgement - Deal Type Staves damage to a traveler.
  • Holy Light - Deal Type Light damage to a traveler.
  • Holy Phosphorescence - Deal Type Light to random traveler 3 time(s).
  • Celestial Light - Deal Type Light to random traveler 3 time(s). Impart Debuff Light Res. Down OT0 Light Res. Down for 2 turns.
  • Blinding Light - Deal Type Light damage to a 2 time(s).
  • Lux Congerere - Deal Type Light damage to Front 3 time(s).
  • Ethereal Healing - At 50% HP or less. Impart self with permanent Buff Vim and Vigor OT0 Vim and Vigor.
  • Reflective Veil - At 50% HP or less and next action after the effect wears off. Impart self with Buff Intercept Elem. OT0 Intercept Elem. for 3 turns. Counters with Holy Light. Effect is removed upon break.
  • Flamebringer's Guidance // Aelfric can take more actions!: At 2 BP. Increases his actions per turn to two for 2 turns. Effect can be removed upon break.
  • Aelfric the Flamebringer shines brighter!: After recovering for a break. Imparts self with Status Divine Aura OT0 Divine Aura for 3 turns.

Edit Tab

  • Augmenting effects vanish in the Great Flame's light!: Removes non-permanent augmenting effects from the Front.
  • The Great Flame revives Aelfric...: When Aelfric is defeated for the first time. Revives Aelfric with his stats enhanced, changes his weaknesses set to Type DaggersType AxesType TomesType WindType Dark.
  • The Great Flame revives Aelfric and fades away...: When Aelfric is defeated the second time. Revives Aelfric with his stats further enhanced, changes his weaknesses set to Type DaggersType AxesType TomesType WindType Dark. Takes up to 100% damage of max HP from Self.

  • Great Flame Veil - First action. Impart self with permanent Buff Phys. Def. Up OT0 Phys. Def. Up and Buff Elem. Def. Up OT0 Elem. Def. Up.
  • Holy Judgement - Deal Type Staves damage to single target.
  • Ray of Light - Deal Type Light damage to single target.
  • Celestial Light - Deal Type Light to random traveler 3 time(s). Impart Debuff Light Res. Down OT0 Light Res. Down for 2 turns.
  • Triple Leg Bash - Deal Type Staves damage to Front 3 time(s). Inflict Debuff Speed Down OT0 Speed Down with every attack for 3 turns.
  • Lux Debilitare - Deal Type Light damage to Front 3 time(s). Inflict Debuff Phys. Atk. Down OT0 Phys. Atk. Down and Debuff Elem. Atk. Down OT0 Elem. Atk. Down for 3 turns.
  • Ethereal Healing - At 50% HP or less. Impart self with permanent Buff Vim and Vigor OT0 Vim and Vigor.
  • Reflective Veil - At 50% HP or less and next action after the effect wears off. Impart self with Buff Intercept Elem. OT0 Intercept Elem. for 3 turns. Counters with Ray of Light. Effect is removed upon break.
  • Flamebringer's Guidance // Aelfric can take more actions!: At 2 BP. Increases his actions per turn to three for 2 turns. Effect is removed upon break.
  • Aelfric the Flamebringer shines brighter: After recovering for a break. Imparts self with Status Divine Aura OT0 Divine Aura for 3 turns.


  • Summon Sacred Flame - Start of battle. Summons the Great Flame to the battlefield.
  • Oracle of Protection - First action before and after his first resurrection. Imparts all allies with permanent Buff Phys. Def. Up CotC Phys. Def. Up  and Buff Elem. Def. Up CotC Elem. Def. Up .
  • Hammer of Judgement - Deal Type Staves damage to single target.
  • Holy Light - Deal Type Light damage to single target.
  • Holy Phosphorescence - Deal Type Light to random target 3 time(s).
  • Luminescense (All) - Deal Type Light damage to Front.
  • Blinding Light (All) - Deal Type Light damage to Front 2 time(s).
  • Lux Congerere (All) - Deal Type Light damage to Front 3 time(s).
  • Ethereal Healing (Single) - At 50% HP or less. Impart self with permanent Buff Vim and Vigor CotC Vim and Vigor (The target will gain some HP at the end of their turn).
  • Reflective Veil - At 50% HP or less and next action after the effect wears off. Impart self with Buff Intercept Elem. CotC Intercept Elem. (The target will completely block and counter elemental damage) for 3 turns. Counters with Holy Light. Effect is removed upon break.
  • Flamebringer's Guidance // Aelfric can take more actions!: At full BP. Increases his actions per turn to two for 2 turns. Effect is removed upon break.
  • Aelfric the Flamebringer shines more brightly!: After recovering for a break. Imparts self with Status Divine Aura CotC Divine Aura (Buff Shield Regen CotC Shield Regen, Buff Phys. Atk. Up CotC Phys. Atk. Up and Buff Elem. Atk. Up CotC Elem. Atk. Up) for 3 turns.

Edit Tab

  • Augmenting effects vanish in the Great Flame's light!: Removes non-permanent augmenting effects from the Front.
  • The Great Flame revives Aelfric...: When Aelfric is defeated for the first time. Revives Aelfric and fully restores his HP, change his weaknesses set to Type DaggersType AxesType TomesType WindType Dark, raising his HP cap to 712,700, his shield points cap to 25 and his Speed cap to 388.
  • The Great Flame revives Aelfric and fades away...: When Aelfric is defeated the second time. Revives Aelfric with full HP, change his weaknesses set to Type DaggersType FansType IceType WindType Dark, raising his HP cap to 1,045,000, his shield points cap to 28 and his Speed cap to 415. Takes up to 100% damage of max HP from Self.

  • Great Flame Veil - First action. Impart self with permanent Buff Phys. Def. Up CotC Phys. Def. Up  and Buff Elem. Def. Up CotC Elem. Def. Up .
  • Holy Judgement - Deal Type Staves damage to single target.
  • Ray of Light - Deal Type Light damage to single target.
  • Raging Luminescence - Deal Type Light damage to random target 3 time(s). Inflict Debuff Light Res. Down CotC Light Res. Down  with every attack for 3 turns.
  • Triple Leg Bash - Deal Type Staves damage to Front 3 time(s). Inflict Debuff Spd. Down CotC Spd. Down  with every attack for 3 turns.
  • Lux Debilitare (All) - Deal Type Light damage to Front 3 time(s). Inflict Debuff Phys. Atk. Down CotC Phys. Atk. Down  and Debuff Elem. Atk. Down CotC Elem. Atk. Down  for 3 turns.
  • Ethereal Healing (Single) - At 50% HP or less. Impart self with permanent Buff Vim and Vigor CotC Vim and Vigor (The target will gain some HP at the end of their turn).
  • Reflective Veil - At 50% HP or less and next action after the effect wears off. Impart self with Buff Intercept Elem. CotC Intercept Elem. (The target will completely block and counter elemental damage) for 3 turns. Counters with Ray of Light. Effect is removed upon break.
  • Flamebringer's Guidance // Aelfric can take more actions!: At full BP. Increases his actions per turn to three for 2 turns. Effect is removed upon break.
  • Aelfric the Flamebringer shines more brightly!: After recovering for a break. Imparts self with Status Divine Aura CotC Divine Aura (Buff Shield Regen CotC Shield Regen, Buff Phys. Atk. Up CotC Phys. Atk. Up and Buff Elem. Atk. Up CotC Elem. Atk. Up) for 3 turns.