- This page is about the battle against Aelfric the Flamebringer. For the main character page, see Aelfric.
Aelfric the Flamebringer is an enemy in Octopath Traveler: Champions of the Continent. He is fought as the boss of Chapter VII of Bestower of All.
Battle[]
- Summon Sacred Flame: Start of battle. Summons the Great Flame to the battlefield.
- Oracle of Protection: First action before and after his first resurrection. Imparts all allies with permanent
Phys. Def. Up and
Elem. Def. Up .
- Great Flame Veil: First action after his second resurrection. Impart self with permanent
Phys. Def. Up and
Elem. Def. Up .
- Holy Judgement: Deal
damage to single target.
- Ray of Light: Deal
damage to single target.
- Raging Luminescence: Deal
to random target 3 time(s). Inflict
Light Res. Down with every attack for 3 turns.
- Triple Leg Bash: Deal
damage to Front 3 time(s). Inflict
Spd. Down with every attack for 3 turns.
- Lux Debilitare (All): Deal
damage to Front 3 time(s). Inflict
Phys. Atk. Down and
Elem. Atk. Down for 3 turns.
- Holy Judgement: Deal
- Aelfric the Flamebringer shines more brightly!: After recovering for a break. Imparts self with
Divine Aura (
Shield Regen,
Phys. Atk. Up and
Elem. Atk. Up) for 3 turns.
- Ethereal Healing (Single): At 50% HP or less. Impart self with permanent
Vim and Vigor (The target will gain some HP at the end of their turn).
- Reflective Veil: At 50% HP or less and next action after the effect wears off. Impart self with
Intercept Elem. (The target will completely block and counter elemental damage) for 3 turns. Counters with Holy Light / Ray of Light. Effect is removed upon break.
- Flamebringer's Guidance // Aelfric can take more actions!: At full BP. Increases his actions per turn to two/three (second resurrection) for 2 turns. Effect is removed upon break.
- Augmenting effects vanish in the Great Flame's Light!: End of turn. Removes augmenting buffs from the Front.
- The Great Flame revives Aelfric...: When Aelfric is defeated for the first time. Revives Aelfric and fully restores his HP, change his weaknesses set to
, raising his HP cap to 712,700, his shield points cap to 25 and his Speed cap to 388.
- The Great Flame revives Aelfric and fades away...: When Aelfric is defeated the second time. Revive Aelfric with full HP, change his weaknesses set to
, raising his HP cap to 1,045,000, his shield points cap to 28 and his Speed cap to 415. Takes up to 100% damage of max HP from Self.