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Effect | Source(s) |
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Alluring Barrette I | Raise enemy encounter rate by 25%. Does not stack with equipment effects. |
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Alluring Barrette II | Raise enemy encounter rate by 50%. Does not stack with equipment effects. |
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Repellant Barrette I | Lower enemy encounter rate by 25%. Does not stack with equipment effects. |
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Repellant Barrette II | Lower enemy encounter rate by 50%. Does not stack with equipment effects. |
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Pursuer's Gloves I | 5% chace of a follow-up strike when using Attack. Does not stack. Triggers once even during a Boost. |
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Bronze Crest of Fire I | +20 | Raise Fire Res. by 5%. Limit from equipment effects 30%. |
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Bronze Crest of Fire II | +40 | Raise Fire Res. by 10%. Limit from equipment effects 30%. |
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Bronze Crest of Ice I | +20 | Raise Ice Res. by 5%. Limit from equipment effects 30%. |
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Bronze Crest of Ice II | +40 | Raise Ice Res. by 10%. Limit from equipment effects 30%. |
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Bronze Crest of Lightning I | +20 | Raise Lightning Res. by 5%. Limit from equipment effects 30%. |
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Bronze Crest of Lightning II | +40 | Raise Lightning Res. by 5%. Limit from equipment effects 30%. |
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Bronze Crest of Wind I | +20 | Raise Wind Res. by 5%. Limit from equipment effects 30%. |
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Bronze Crest of Wind II | +40 | Raise Wind Res. by 5%. Limit from equipment effects 30%. |
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Bronze Crest of Light I | +20 | Raise Light Res. by 5%. Limit from equipment effects 30%. |
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Bronze Crest of Light II | +40 | Raise Light Res. by 5%. Limit from equipment effects 30%. |
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Bronze Crest of Dark I | +20 | Raise Dark Res. by 5%. Limit from equipment effects 30%. |
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Bronze Crest of Dark II | +40 | Raise Dark Res. by 5%. Limit from equipment effects 30%. |
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Silver Crest of Fire I | +60 | Raise Fire Res. by 10%. Limit from equipment effects 30%. |
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Silver Crest of Fire II | +80 | Raise Fire Res. by 10%. Limit from equipment effects 30%. |
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Silver Crest of Ice I | +60 | Raise Ice Res. by 10%. Limit from equipment effects 30%. |
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Silver Crest of Ice II | +80 | Raise Ice Res. by 10%. Limit from equipment effects 30%. |
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Silver Crest of Lightning I | +60 | Raise Lightning Res. by 10%. Limit from equipment effects 30%. |
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Silver Crest of Lightning II | +80 | Raise Lightning Res. by 10%. Limit from equipment effects 30%. |
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Silver Crest of Wind I | +60 | Raise Wind Res. by 10%. Limit from equipment effects 30%. |
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Silver Crest of Wind II | +80 | Raise Wind Res. by 10%. Limit from equipment effects 30%. |
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Silver Crest of Light I | +60 | Raise Light Res. by 10%. Limit from equipment effects 30%. |
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Silver Crest of Light II | +80 | Raise Light Res. by 10%. Limit from equipment effects 30%. |
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Silver Crest of Dark I | +60 | Raise Dark Res. by 10%. Limit from equipment effects 30%. |
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Silver Crest of Dark II | +80 | Raise Dark Res. by 10%. Limit from equipment effects 30%. |
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Warding Charm I | Raise Elem. Res. by 5%. Limit from equipment effects 30%. |
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Warding Charm II | Raise Elem. Res. by 10%. Limit from equipment effects 30%. |
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Warding Charm III | Raise Elem. Res. by 15%. Limit from equipment effects 30%. |
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Warding Charm IV | Raise Elem. Res. by 20%. Limit from equipment effects 30%. |
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Warding Charm V | Raise Elem. Res. by 25%. Limit from equipment effects 30%. |
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Warding Charm VI | Raise Elem. Res. by 30%. Limit from equipment effects 30%. |
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Adventurer's Emblem | +200 | Grant automatic HP recovery (amount: 200). | ||||||||
Spirit Scarf I | Grant automatic SP recovery (amount: 6) and HP recovery (amount: 100). | |||||||||
Spirit Scarf II | Grant automatic SP recovery (amount: 6) and HP recovery (amount: 150). | |||||||||
Dragon's Scarf I | Grant automatic SP recovery (amount: 6). | |||||||||
Dragon's Scarf II | Grant automatic SP recovery (amount: 7). | |||||||||
Dragon's Scarf III | Grant automatic SP recovery (amount: 8). | |||||||||
Dragon's Scarf IV | Grant automatic SP recovery (amount: 9). | |||||||||
Ebony Dragon's Scarf | +40 | Grant automatic SP recovery (amount: 6). | ||||||||
Ebony Dragon Scales | +20 | +20 | +20 | Grant automatic SP recovery (amount: 6). | ||||||
Ruby Dragon's Scarf | +50 | Grant automatic SP recovery (amount: 6). | ||||||||
Ruby Dragon Scales | +20 | +20 | +20 | Grant automatic SP recovery (amount: 6). | ||||||
Beastly Scarf I | Grant automatic HP recovery (amount: 100). | |||||||||
Beastly Scarf II | Grant automatic HP recovery (amount: 150). | |||||||||
Beastly Scarf III | Grant automatic HP recovery (amount: 200). | |||||||||
Beastly Scarf IV | Grant automatic HP recovery (amount: 250). | |||||||||
Beastly Scarf V | Grant automatic HP recovery (amount: 300). | |||||||||
Beastly Scarf VI | Grant automatic HP recovery (amount: 350). | |||||||||
Anniversary Scarf | +365 | Grant automatic HP recovery (amount: 365). | ||||||||
Cleric's Emblem | Raise staff damage dealt by 5%. Limit from support skills and equipment effects: 30%. |
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Skilled Cleric's Emblem | Raise staff damage dealt by 10%. Limit from support skills and equipment effects: 30%. |
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Elite Cleric's Emblem | Raise staff damage dealt by 15%. Limit from support skills and equipment effects: 30%. |
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Heroic Cleric's Emblem | Raise staff damage dealt by 30%. Limit from support skills and equipment effects: 30%. |
Exchange for 5,000 Cleric Token (Limited Time). | ||||||||
Hunter's Emblem | Raise bow damage dealt by 5%. Limit from support skills and equipment effects: 30%. |
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Skilled Hunter's Emblem | Raise bow damage dealt by 10%. Limit from support skills and equipment effects: 30%. |
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Elite Hunter's Emblem | Raise bow damage dealt by 15%. Limit from support skills and equipment effects: 30%. |
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Heroic Hunter's Emblem | Raise bow damage dealt by 30%. Limit from support skills and equipment effects: 30%. |
Exchange for 5,000 Hunter Token (Limited Time). | ||||||||
Warrior's Emblem | Raise sword damage dealt by 5%. Limit from support skills and equipment effects: 30%. |
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Skilled Warrior's Emblem | Raise sword damage dealt by 10%. Limit from support skills and equipment effects: 30%. |
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Elite Warrior's Emblem | Raise sword damage dealt by 15%. Limit from support skills and equipment effects: 30%. |
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Heroic Warrior's Emblem | Raise sword damage dealt by 30%. Limit from support skills and equipment effects: 30%. |
Exchange for 5,000 Warrior Token (Limited Time). | ||||||||
Scholar's Emblem | Raise tome damage dealt by 5%. Limit from support skills and equipment effects: 30%. |
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Skilled Scholar's Emblem | Raise tome damage dealt by 10%. Limit from support skills and equipment effects: 30%. |
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Elite Scholar's Emblem | Raise tome damage dealt by 15%. Limit from support skills and equipment effects: 30%. |
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Heroic Scholar's Emblem | Raise tome damage dealt by 30%. Limit from support skills and equipment effects: 30%. |
Exchange for 5,000 Scholar Token (Limited Time). | ||||||||
Thief's Emblem | Raise dagger damage dealt by 5%. Limit from support skills and equipment effects: 30%. |
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Skilled Thief's Emblem | Raise dagger damage dealt by 10%. Limit from support skills and equipment effects: 30%. |
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Elite Thief's Emblem | Raise dagger damage dealt by 15%. Limit from support skills and equipment effects: 30%. |
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Heroic Thief's Emblem | Raise dagger damage dealt by 30%. Limit from support skills and equipment effects: 30%. |
Exchange for 5,000 Thief Token (Limited Time). | ||||||||
Merchant's Emblem | Raise polearm damage dealt by 5%. Limit from support skills and equipment effects: 30%. |
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Skilled Merchant's Emblem | Raise polearm damage dealt by 10%. Limit from support skills and equipment effects: 30%. |
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Elite Merchant's Emblem | Raise polearm damage dealt by 15%. Limit from support skills and equipment effects: 30%. |
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Heroic Merchant's Emblem | Raise polearm damage dealt by 30%. Limit from support skills and equipment effects: 30%. |
Exchange for 5,000 Merchant Token (Limited Time). | ||||||||
Dancer's Emblem | Raise fan damage dealt by 5%. Limit from support skills and equipment effects: 30%. |
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Skilled Dancer's Emblem | Raise fan damage dealt by 10%. Limit from support skills and equipment effects: 30%. |
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Elite Dancer's Emblem | Raise fan damage dealt by 15%. Limit from support skills and equipment effects: 30%. |
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Heroic Dancer's Emblem | Raise fan damage dealt by 30%. Limit from support skills and equipment effects: 30%. |
Exchange for 5,000 Dancer Token (Limited Time). | ||||||||
Apothecary's Emblem | Raise axe damage dealt by 5%. Limit from support skills and equipment effects: 30%. |
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Skilled Apothecary's Emblem | Raise axe damage dealt by 10%. Limit from support skills and equipment effects: 30%. |
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Elite Apothecary's Emblem | Raise axe damage dealt by 15%. Limit from support skills and equipment effects: 30%. |
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Heroic Apothecary's Emblem | Raise axe damage dealt by 30%. Limit from support skills and equipment effects: 30%. |
Exchange for 5,000 Apothecary Token (Limited Time). | ||||||||
Fire Rune I | Raise fire damage dealt by 5%. Limit from support skills and equipment effects: 30%. |
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Fire Rune II | Raise fire damage dealt by 10%. Limit from support skills and equipment effects: 30%. |
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Fire Rune III | Raise fire damage dealt by 15%. Limit from support skills and equipment effects: 30%. |
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Fire Rune IV | Raise fire damage dealt by 20%. Limit from support skills and equipment effects: 30%. |
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Fire Rune V | Raise fire damage dealt by 25%. Limit from support skills and equipment effects: 30%. |
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Fire Rune VI | Raise fire damage dealt by 30%. Limit from support skills and equipment effects: 30%. |
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Ice Rune I | Raise ice damage dealt by 5%. Limit from support skills and equipment effects: 30%. |
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Ice Rune II | Raise ice damage dealt by 10%. Limit from support skills and equipment effects: 30%. |
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Ice Rune III | Raise ice damage dealt by 15%. Limit from support skills and equipment effects: 30%. |
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Ice Rune IV | Raise ice damage dealt by 20%. Limit from support skills and equipment effects: 30%. |
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Ice Rune V | Raise ice damage dealt by 25%. Limit from support skills and equipment effects: 30%. |
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Ice Rune VI | Raise ice damage dealt by 30%. Limit from support skills and equipment effects: 30%. |
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Lightning Rune I | Raise lightning damage dealt by 5%. Limit from support skills and equipment effects: 30%. |
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Lightning Rune II | Raise lightning damage dealt by 10%. Limit from support skills and equipment effects: 30%. |
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Lightning Rune III | Raise lightning damage dealt by 15%. Limit from support skills and equipment effects: 30%. |
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Lightning Rune IV | Raise lightning damage dealt by 20%. Limit from support skills and equipment effects: 30%. |
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Lightning Rune V | Raise lightning damage dealt by 25%. Limit from support skills and equipment effects: 30%. |
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Lightning Rune VI | Raise lightning damage dealt by 30%. Limit from support skills and equipment effects: 30%. |
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Wind Rune I | Raise wind damage dealt by 5%. Limit from support skills and equipment effects: 30%. |
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Wind Rune II | Raise wind damage dealt by 10%. Limit from support skills and equipment effects: 30%. |
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Wind Rune III | Raise wind damage dealt by 15%. Limit from support skills and equipment effects: 30%. |
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Wind Rune IV | Raise wind damage dealt by 20%. Limit from support skills and equipment effects: 30%. |
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Wind Rune V | Raise wind damage dealt by 25%. Limit from support skills and equipment effects: 30%. |
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Wind Rune VI | Raise wind damage dealt by 30%. Limit from support skills and equipment effects: 30%. |
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Light Rune I | Raise light damage dealt by 5%. Limit from support skills and equipment effects: 30%. |
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Light Rune II | Raise light damage dealt by 10%. Limit from support skills and equipment effects: 30%. |
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Light Rune III | Raise light damage dealt by 15%. Limit from support skills and equipment effects: 30%. |
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Light Rune IV | Raise light damage dealt by 20%. Limit from support skills and equipment effects: 30%. |
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Light Rune V | Raise light damage dealt by 25%. Limit from support skills and equipment effects: 30%. |
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Light Rune VI | Raise light damage dealt by 30%. Limit from support skills and equipment effects: 30%. |
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Dark Rune I | Raise dark damage dealt by 5%. Limit from support skills and equipment effects: 30%. |
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Dark Rune II | Raise dark damage dealt by 10%. Limit from support skills and equipment effects: 30%. |
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Dark Rune III | Raise dark damage dealt by 15%. Limit from support skills and equipment effects: 30%. |
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Dark Rune IV | Raise dark damage dealt by 20%. Limit from support skills and equipment effects: 30%. |
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Dark Rune V | Raise dark damage dealt by 25%. Limit from support skills and equipment effects: 30%. |
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Dark Rune VI | Raise dark damage dealt by 30%. Limit from support skills and equipment effects: 30%. |
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Memorial Pendant | 50% chance of resisting poison. Grant automatic HP recovery (amount: 100). |
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Ailment Ward I | +200 | 10% chance of resisting some status ailments. | ||||||||
Resisting Charm I | 10% chance of resisting some status ailments. | |||||||||
Resisting Charm II | 20% chance of resisting some status ailments. | |||||||||
Resisting Charm III | 30% chance of resisting some status ailments. | |||||||||
Toxin Ward I | +200 | 25% chance of resisting poison. | ||||||||
Antidote Charm I | 50% chance of resisting poison. | |||||||||
Bleeding Ward I | +200 | 25% chance of resisting bleeding . | ||||||||
Staunching Charm I | 50% chance of resisting bleeding. | |||||||||
Sleep Ward I | +200 | 25% chance of resisting sleep. | ||||||||
Wakeful Charm I | 50% chance of resisting sleep. | |||||||||
Paralysis Ward I | +200 | 25% chance of resisting paralysis. | ||||||||
Lively Charm I | 50% chance of resisting paralysis. | |||||||||
Terror Ward I | +200 | 25% chance of resisting terror. | ||||||||
Calming Charm I | 50% chance of resisting terror. | |||||||||
Weakness Ward I | +200 | 25% chance of resisting weakness. | ||||||||
Fortifying Charm I | 50% chance of resisting weakness. | |||||||||
Bright Charm I | 50% chance of resisting blindness. | |||||||||
Silence Ward I | +200 | 25% chance of resisting silence. | ||||||||
Proof of Valor | Nullify dread. | |||||||||
Tears of Hope | +20 | Nullify dread. | ||||||||
Empowering Earring | +50 | |||||||||
Empowering Cuffs | +100 | |||||||||
Empowering Bangle | +200 | |||||||||
Empowering Pendant | +250 | |||||||||
Stimulating Earring | +5 | |||||||||
Stimulating Cuffs | +10 | |||||||||
Stimulating Bangle | +20 | |||||||||
Stimulating Pendant | +25 | |||||||||
Bolstering Earring | +5 | |||||||||
Bolstering Cuffs | +10 | |||||||||
Bolstering Bangle | +20 | |||||||||
Bolstering Pendant | +25 | |||||||||
Enduring Earring | +5 | |||||||||
Enduring Cuffs | +10 | |||||||||
Enduring Bangle | +20 | |||||||||
Enduring Pendant | +25 | |||||||||
Wisdom Earring | +5 | |||||||||
Wisdom Cuffs | +10 | |||||||||
Wisdom Bangle | +20 | |||||||||
Wisdom Pendant | +25 | |||||||||
Rational Earring | +5 | |||||||||
Rational Cuffs | +10 | |||||||||
Rational Bangle | +20 | |||||||||
Rational Pendant | +25 | |||||||||
Critical Earring | +5 | |||||||||
Critical Cuffs | +10 | |||||||||
Critical Bangle | +20 | |||||||||
Critical Pendant | +25 | |||||||||
Agility Earring | +5 | |||||||||
Agility Cuffs | +10 | |||||||||
Agility Bangle | +20 | |||||||||
Agility Pendant | +25 | |||||||||
Royal Cuffs | +100 | +10 | ||||||||
Energy Belt I | +100 | +10 | ||||||||
Energy Belt II | +200 | +20 | ||||||||
Energy Belt III | +300 | +30 | ||||||||
Physical Belt I | +10 | +10 | ||||||||
Physical Belt II | +20 | +20 | ||||||||
Physical Belt III | +30 | +30 | ||||||||
Defense Belt I | +10 | +10 | ||||||||
Defense Belt II | +20 | +20 | ||||||||
Defense Belt III | +30 | +30 | ||||||||
Powerful Critical Belt I | +10 | +10 | ||||||||
Powerful Critical Belt II | +20 | +20 | ||||||||
Powerful Critical Belt III | +30 | +30 | ||||||||
Powerful Speed Belt I | +10 | +10 | ||||||||
Powerful Speed Belt II | +20 | +20 | ||||||||
Powerful Speed Belt III | +30 | +30 | ||||||||
Academy Insignia | +15 | +15 | ||||||||
Magical Speed Belt I | +10 | +10 | ||||||||
Magical Speed Belt II | +20 | +20 | ||||||||
Magical Speed Belt III | +30 | +30 | ||||||||
Critical Speed Belt I | +10 | +10 | ||||||||
Critical Speed Belt II | +20 | +20 | ||||||||
Critical Speed Belt III | +30 | +30 | ||||||||
Kota's Right Glove | Start of battle: Raise Phys. Atk by 30% (turns: 3) but lower SP by 10% every turn (turns: 3). Limit from support skills and equipment effects: 30%. |
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Sage's Brooch I | EXP bonus 10%. Effect limit: 50%. |
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Kitty Cape | Start of battle: Reduce own damage taken from some attacks by 50% once. (Does not stack with effects of the same type.) | |||||||||
Fighter's Mark | +4 | +10 | +10 | Raise damage dealt to broken enemies by 5%. Limit from support skills and equipment effects: 30%. |
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Savage Belt I | Damage Limit Up (amount: 10000). (Does not stack with equipment effects.) | |||||||||
Savage Belt II | Damage Limit Up (amount: 20000). (Does not stack with equipment effects.) | |||||||||
Sage's Brooch I | EXP bonus 10%. Effect limit: 50%. |
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Ankle of the Sands | When breaking an enemy, recover 1 BP. (Does not stack with effect of the same type.) |
Chest: Sands of Rapacity | ||||||||
Belt of the Seas | +300 | +30 | +30 | +30 | Chest: Seas of Servility | |||||
Pendant of the Skies | Recovery SP equal to 1% of damage taken from enemies. (Does not stack with effect of the same type.) |
Chest: Skies of Vanity | ||||||||
Earthen Fist | +20 | +5 | 30% chance of resisting paralysis. | Exchange for 10,000 Vitanite Shard | ||||||
Solomon's Thighbone | +50 | -25 | When breaking an enemy, lower their Dark Res. by 10% (turns: 2). | Exchange for 10,000 Vitanite Shard | ||||||
Eye of Argos | +25 | When breaking an enemy, have a low chance to inflict paralysis (turns: 3). | Exchange for 10,000 Vitanite Shard | |||||||
Mantis Fist | +30 | +10 | +10 | Raise Phys. Res. by 5%. Limit from equipment effects 30%. |
Exchange for 10,000 Vitanite Shard | |||||
Feet of the Moon Rabbit | +10 | + | +40 | Raise Elem. Res. by 5%. Limit from equipment effects 30%. |
Exchange for 10,000 Vitanite Shard | |||||
Geta-Load-of-These Geta | +50 | Grant automatic HP recovery (amount: 500) when afflicted with certain status ailments. | Exchange for 10,000 Vitanite Shard | |||||||
Occult Pendant | +50 | + | Raise Elem. Atk. by 10%. Limit from equipment effects 30%. |
Exchange for 10,000 Vitanite Shard | ||||||
Mermaid Tights | +20 | +10 | +20 | Nullify Can't Switch. | Exchange for 15,000 Vitanite Shard | |||||
Boots of the Black Cat | +50 | When switching to front row. Grant the ability to dodge some physical attacks (times: 1) (Stacks with battle skills.) When switching to back row: Terminate the ability to dodge some physical attacks. |
Exchange for 15,000 Vitanite Shard | |||||||
Bird-of-Paradise Tailfeather | +25 | +25 | When breaking an enemy, lower their Axe Res. by 10% (turns: 2). | Exchange for 15,000 Vitanite Shard | ||||||
Cosmic Ring | +250 | Nullify charm. | Exchange for 15,000 Vitanite Shard | |||||||
Cosmic Glove | +25 | Nullify comatose. | Exchange for 15,000 Vitanite Shard | |||||||
Cosmic Boots | +25 | Nullify stillness. | Exchange for 15,000 Vitanite Shard | |||||||
Orb of King Dulin | +200 | Raise Dmg. Limit by 1000000. This orb contains the ambition of a certain king who tried to conquer the continent and started a war. He was so obsessed with his military power that it didn't even occur to him that his subordinates could rebel. |
Must complete the Secret of the Souls quest | |||||||
Sage Helva's Orb | +200 | Raise Dmg. Limit by 1000000. This orb contains the knowledge of the sages that allowed magic to flourish in this ancient civilization. She beleved that magic would bring happiness, but it actually brought the collapse of the civilization. |
Must complete the Secret of the Souls quest | |||||||
Edith's Brilliant Wings | 200 | 200 | Grant automatic SP recovery (amount: 10% of max SP) and automatic HP recovery (amount: approximately 20% of max HP). Somewhere around Orsterra, there is a spring where the water sprit will offer the travelers a pair of healing wings. But the travelers are clueless obtaining those wings will bring them closer to danger. |
Must complete the Secret of the Souls quest |
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Accessories (Champions of the Continent)/List
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