Octopath Traveler Wiki

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Name Attribute Max HP Attribute Max SP Attribute Physical Attack Attribute Elemental Attack Attribute Physical Defense Attribute Elemental Defense Attribute Speed Attribute Critical Effect Source(s)
Alluring Barrette I Raise enemy encounter rate by 25%.
Does not stack with equipment effects.
Alluring Barrette I Raise enemy encounter rate by 25%.
Does not stack with equipment effects.
Alluring Barrette II Raise enemy encounter rate by 50%.
Does not stack with equipment effects.
Alluring Barrette II Raise enemy encounter rate by 50%.
Does not stack with equipment effects.
Repellant Barrette I Lower enemy encounter rate by 25%.
Does not stack with equipment effects.
Repellant Barrette I Lower enemy encounter rate by 25%.
Does not stack with equipment effects.
Repellant Barrette II Lower enemy encounter rate by 50%.
Does not stack with equipment effects.
Repellant Barrette II Lower enemy encounter rate by 50%.
Does not stack with equipment effects.
Pursuer's Gloves I 5% chace of a follow-up strike when using Attack.
Does not stack. Triggers once even during a Boost.
Pursuer's Gloves I 5% chace of a follow-up strike when using Attack.
Does not stack. Triggers once even during a Boost.
Bronze Crest of Fire I +20 Raise Fire Res. by 5%.
Limit from equipment effects 30%.
Bronze Crest of Fire I +20 Raise Fire Res. by 5%.
Limit from equipment effects 30%.
Bronze Crest of Fire II +40 Raise Fire Res. by 10%.
Limit from equipment effects 30%.
Bronze Crest of Fire II +40 Raise Fire Res. by 10%.
Limit from equipment effects 30%.
Bronze Crest of Ice I +20 Raise Ice Res. by 5%.
Limit from equipment effects 30%.
Bronze Crest of Ice I +20 Raise Ice Res. by 5%.
Limit from equipment effects 30%.
Bronze Crest of Ice II +40 Raise Ice Res. by 10%.
Limit from equipment effects 30%.
Bronze Crest of Ice II +40 Raise Ice Res. by 10%.
Limit from equipment effects 30%.
Bronze Crest of Lightning I +20 Raise Lightning Res. by 5%.
Limit from equipment effects 30%.
Bronze Crest of Lightning I +20 Raise Lightning Res. by 5%.
Limit from equipment effects 30%.
Bronze Crest of Lightning II +40 Raise Lightning Res. by 5%.
Limit from equipment effects 30%.
Bronze Crest of Lightning II +40 Raise Lightning Res. by 5%.
Limit from equipment effects 30%.
Bronze Crest of Wind I +20 Raise Wind Res. by 5%.
Limit from equipment effects 30%.
Bronze Crest of Wind I +20 Raise Wind Res. by 5%.
Limit from equipment effects 30%.
Bronze Crest of Wind II +40 Raise Wind Res. by 5%.
Limit from equipment effects 30%.
Bronze Crest of Wind II +40 Raise Wind Res. by 5%.
Limit from equipment effects 30%.
Bronze Crest of Light I +20 Raise Light Res. by 5%.
Limit from equipment effects 30%.
Bronze Crest of Light I +20 Raise Light Res. by 5%.
Limit from equipment effects 30%.
Bronze Crest of Light II +40 Raise Light Res. by 5%.
Limit from equipment effects 30%.
Bronze Crest of Light II +40 Raise Light Res. by 5%.
Limit from equipment effects 30%.
Bronze Crest of Dark I +20 Raise Dark Res. by 5%.
Limit from equipment effects 30%.
Bronze Crest of Dark I +20 Raise Dark Res. by 5%.
Limit from equipment effects 30%.
Bronze Crest of Dark II +40 Raise Dark Res. by 5%.
Limit from equipment effects 30%.
Bronze Crest of Dark II +40 Raise Dark Res. by 5%.
Limit from equipment effects 30%.
Silver Crest of Fire I +60 Raise Fire Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Fire I +60 Raise Fire Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Fire II +80 Raise Fire Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Fire II +80 Raise Fire Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Ice I +60 Raise Ice Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Ice I +60 Raise Ice Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Ice II +80 Raise Ice Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Ice II +80 Raise Ice Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Lightning I +60 Raise Lightning Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Lightning I +60 Raise Lightning Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Lightning II +80 Raise Lightning Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Lightning II +80 Raise Lightning Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Wind I +60 Raise Wind Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Wind I +60 Raise Wind Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Wind II +80 Raise Wind Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Wind II +80 Raise Wind Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Light I +60 Raise Light Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Light I +60 Raise Light Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Light II +80 Raise Light Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Light II +80 Raise Light Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Dark I +60 Raise Dark Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Dark I +60 Raise Dark Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Dark II +80 Raise Dark Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Dark II +80 Raise Dark Res. by 10%.
Limit from equipment effects 30%.
Warding Charm I Raise Elem. Res. by 5%.
Limit from equipment effects 30%.
Warding Charm I Raise Elem. Res. by 5%.
Limit from equipment effects 30%.
Warding Charm II Raise Elem. Res. by 10%.
Limit from equipment effects 30%.
Warding Charm II Raise Elem. Res. by 10%.
Limit from equipment effects 30%.
Warding Charm III Raise Elem. Res. by 15%.
Limit from equipment effects 30%.
Warding Charm III Raise Elem. Res. by 15%.
Limit from equipment effects 30%.
Warding Charm IV Raise Elem. Res. by 20%.
Limit from equipment effects 30%.
Warding Charm IV Raise Elem. Res. by 20%.
Limit from equipment effects 30%.
Warding Charm V Raise Elem. Res. by 25%.
Limit from equipment effects 30%.
Warding Charm V Raise Elem. Res. by 25%.
Limit from equipment effects 30%.
Warding Charm VI Raise Elem. Res. by 30%.
Limit from equipment effects 30%.
Warding Charm VI Raise Elem. Res. by 30%.
Limit from equipment effects 30%.
Adventurer's Emblem +200 Grant automatic HP recovery (amount: 200).
Adventurer's Emblem +200 Grant automatic HP recovery (amount: 200).
Spirit Scarf I Grant automatic SP recovery (amount: 6) and HP recovery (amount: 100).
Spirit Scarf I Grant automatic SP recovery (amount: 6) and HP recovery (amount: 100).
Spirit Scarf II Grant automatic SP recovery (amount: 6) and HP recovery (amount: 150).
Spirit Scarf II Grant automatic SP recovery (amount: 6) and HP recovery (amount: 150).
Dragon's Scarf I Grant automatic SP recovery (amount: 6).
Dragon's Scarf I Grant automatic SP recovery (amount: 6).
Dragon's Scarf II Grant automatic SP recovery (amount: 7).
Dragon's Scarf II Grant automatic SP recovery (amount: 7).
Dragon's Scarf III Grant automatic SP recovery (amount: 8).
Dragon's Scarf III Grant automatic SP recovery (amount: 8).
Dragon's Scarf IV Grant automatic SP recovery (amount: 9).
Dragon's Scarf IV Grant automatic SP recovery (amount: 9).
Ebony Dragon's Scarf +40 Grant automatic SP recovery (amount: 6).
Ebony Dragon's Scarf +40 Grant automatic SP recovery (amount: 6).
Ebony Dragon Scales +20 +20 +20 Grant automatic SP recovery (amount: 6).
Ebony Dragon Scales +20 +20 +20 Grant automatic SP recovery (amount: 6).
Ruby Dragon's Scarf +50 Grant automatic SP recovery (amount: 6).
Ruby Dragon's Scarf +50 Grant automatic SP recovery (amount: 6).
Ruby Dragon Scales +20 +20 +20 Grant automatic SP recovery (amount: 6).
Ruby Dragon Scales +20 +20 +20 Grant automatic SP recovery (amount: 6).
Beastly Scarf I Grant automatic HP recovery (amount: 100).
Beastly Scarf I Grant automatic HP recovery (amount: 100).
Beastly Scarf II Grant automatic HP recovery (amount: 150).
Beastly Scarf II Grant automatic HP recovery (amount: 150).
Beastly Scarf III Grant automatic HP recovery (amount: 200).
Beastly Scarf III Grant automatic HP recovery (amount: 200).
Beastly Scarf IV Grant automatic HP recovery (amount: 250).
Beastly Scarf IV Grant automatic HP recovery (amount: 250).
Beastly Scarf V Grant automatic HP recovery (amount: 300).
Beastly Scarf V Grant automatic HP recovery (amount: 300).
Beastly Scarf VI Grant automatic HP recovery (amount: 350).
Beastly Scarf VI Grant automatic HP recovery (amount: 350).
Anniversary Scarf +365 Grant automatic HP recovery (amount: 365).
Anniversary Scarf +365 Grant automatic HP recovery (amount: 365).
Cleric's Emblem Raise staff damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Cleric's Emblem Raise staff damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Skilled Cleric's Emblem Raise staff damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Skilled Cleric's Emblem Raise staff damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Elite Cleric's Emblem Raise staff damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Elite Cleric's Emblem Raise staff damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Heroic Cleric's Emblem Raise staff damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Exchange for 5,000 Cleric Token (Limited Time).
Heroic Cleric's Emblem Raise staff damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Exchange for 5,000 Cleric Token (Limited Time).
Hunter's Emblem Raise bow damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Hunter's Emblem Raise bow damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Skilled Hunter's Emblem Raise bow damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Skilled Hunter's Emblem Raise bow damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Elite Hunter's Emblem Raise bow damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Elite Hunter's Emblem Raise bow damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Heroic Hunter's Emblem Raise bow damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Exchange for 5,000 Hunter Token (Limited Time).
Heroic Hunter's Emblem Raise bow damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Exchange for 5,000 Hunter Token (Limited Time).
Warrior's Emblem Raise sword damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Warrior's Emblem Raise sword damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Skilled Warrior's Emblem Raise sword damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Skilled Warrior's Emblem Raise sword damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Elite Warrior's Emblem Raise sword damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Elite Warrior's Emblem Raise sword damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Heroic Warrior's Emblem Raise sword damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Exchange for 5,000 Warrior Token (Limited Time).
Heroic Warrior's Emblem Raise sword damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Exchange for 5,000 Warrior Token (Limited Time).
Scholar's Emblem Raise tome damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Scholar's Emblem Raise tome damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Skilled Scholar's Emblem Raise tome damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Skilled Scholar's Emblem Raise tome damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Elite Scholar's Emblem Raise tome damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Elite Scholar's Emblem Raise tome damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Heroic Scholar's Emblem Raise tome damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Exchange for 5,000 Scholar Token (Limited Time).
Heroic Scholar's Emblem Raise tome damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Exchange for 5,000 Scholar Token (Limited Time).
Thief's Emblem Raise dagger damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Thief's Emblem Raise dagger damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Skilled Thief's Emblem Raise dagger damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Skilled Thief's Emblem Raise dagger damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Elite Thief's Emblem Raise dagger damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Elite Thief's Emblem Raise dagger damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Heroic Thief's Emblem Raise dagger damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Exchange for 5,000 Thief Token (Limited Time).
Heroic Thief's Emblem Raise dagger damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Exchange for 5,000 Thief Token (Limited Time).
Merchant's Emblem Raise polearm damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Merchant's Emblem Raise polearm damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Skilled Merchant's Emblem Raise polearm damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Skilled Merchant's Emblem Raise polearm damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Elite Merchant's Emblem Raise polearm damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Elite Merchant's Emblem Raise polearm damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Heroic Merchant's Emblem Raise polearm damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Exchange for 5,000 Merchant Token (Limited Time).
Heroic Merchant's Emblem Raise polearm damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Exchange for 5,000 Merchant Token (Limited Time).
Dancer's Emblem Raise fan damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Dancer's Emblem Raise fan damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Skilled Dancer's Emblem Raise fan damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Skilled Dancer's Emblem Raise fan damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Elite Dancer's Emblem Raise fan damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Elite Dancer's Emblem Raise fan damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Heroic Dancer's Emblem Raise fan damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Exchange for 5,000 Dancer Token (Limited Time).
Heroic Dancer's Emblem Raise fan damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Exchange for 5,000 Dancer Token (Limited Time).
Apothecary's Emblem Raise axe damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Apothecary's Emblem Raise axe damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Skilled Apothecary's Emblem Raise axe damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Skilled Apothecary's Emblem Raise axe damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Elite Apothecary's Emblem Raise axe damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Elite Apothecary's Emblem Raise axe damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Heroic Apothecary's Emblem Raise axe damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Exchange for 5,000 Apothecary Token (Limited Time).
Heroic Apothecary's Emblem Raise axe damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Exchange for 5,000 Apothecary Token (Limited Time).
Fire Rune I Raise fire damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Fire Rune I Raise fire damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Fire Rune II Raise fire damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Fire Rune II Raise fire damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Fire Rune III Raise fire damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Fire Rune III Raise fire damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Fire Rune IV Raise fire damage dealt by 20%.
Limit from support skills and equipment effects: 30%.
Fire Rune IV Raise fire damage dealt by 20%.
Limit from support skills and equipment effects: 30%.
Fire Rune V Raise fire damage dealt by 25%.
Limit from support skills and equipment effects: 30%.
Fire Rune V Raise fire damage dealt by 25%.
Limit from support skills and equipment effects: 30%.
Fire Rune VI Raise fire damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Fire Rune VI Raise fire damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Ice Rune I Raise ice damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Ice Rune I Raise ice damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Ice Rune II Raise ice damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Ice Rune II Raise ice damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Ice Rune III Raise ice damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Ice Rune III Raise ice damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Ice Rune IV Raise ice damage dealt by 20%.
Limit from support skills and equipment effects: 30%.
Ice Rune IV Raise ice damage dealt by 20%.
Limit from support skills and equipment effects: 30%.
Ice Rune V Raise ice damage dealt by 25%.
Limit from support skills and equipment effects: 30%.
Ice Rune V Raise ice damage dealt by 25%.
Limit from support skills and equipment effects: 30%.
Ice Rune VI Raise ice damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Ice Rune VI Raise ice damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Lightning Rune I Raise lightning damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Lightning Rune I Raise lightning damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Lightning Rune II Raise lightning damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Lightning Rune II Raise lightning damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Lightning Rune III Raise lightning damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Lightning Rune III Raise lightning damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Lightning Rune IV Raise lightning damage dealt by 20%.
Limit from support skills and equipment effects: 30%.
Lightning Rune IV Raise lightning damage dealt by 20%.
Limit from support skills and equipment effects: 30%.
Lightning Rune V Raise lightning damage dealt by 25%.
Limit from support skills and equipment effects: 30%.
Lightning Rune V Raise lightning damage dealt by 25%.
Limit from support skills and equipment effects: 30%.
Lightning Rune VI Raise lightning damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Lightning Rune VI Raise lightning damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Wind Rune I Raise wind damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Wind Rune I Raise wind damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Wind Rune II Raise wind damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Wind Rune II Raise wind damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Wind Rune III Raise wind damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Wind Rune III Raise wind damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Wind Rune IV Raise wind damage dealt by 20%.
Limit from support skills and equipment effects: 30%.
Wind Rune IV Raise wind damage dealt by 20%.
Limit from support skills and equipment effects: 30%.
Wind Rune V Raise wind damage dealt by 25%.
Limit from support skills and equipment effects: 30%.
Wind Rune V Raise wind damage dealt by 25%.
Limit from support skills and equipment effects: 30%.
Wind Rune VI Raise wind damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Wind Rune VI Raise wind damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Light Rune I Raise light damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Light Rune I Raise light damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Light Rune II Raise light damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Light Rune II Raise light damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Light Rune III Raise light damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Light Rune III Raise light damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Light Rune IV Raise light damage dealt by 20%.
Limit from support skills and equipment effects: 30%.
Light Rune IV Raise light damage dealt by 20%.
Limit from support skills and equipment effects: 30%.
Light Rune V Raise light damage dealt by 25%.
Limit from support skills and equipment effects: 30%.
Light Rune V Raise light damage dealt by 25%.
Limit from support skills and equipment effects: 30%.
Light Rune VI Raise light damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Light Rune VI Raise light damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Dark Rune I Raise dark damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Dark Rune I Raise dark damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Dark Rune II Raise dark damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Dark Rune II Raise dark damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Dark Rune III Raise dark damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Dark Rune III Raise dark damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Dark Rune IV Raise dark damage dealt by 20%.
Limit from support skills and equipment effects: 30%.
Dark Rune IV Raise dark damage dealt by 20%.
Limit from support skills and equipment effects: 30%.
Dark Rune V Raise dark damage dealt by 25%.
Limit from support skills and equipment effects: 30%.
Dark Rune V Raise dark damage dealt by 25%.
Limit from support skills and equipment effects: 30%.
Dark Rune VI Raise dark damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Dark Rune VI Raise dark damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Memorial Pendant 50% chance of resisting poison.
Grant automatic HP recovery (amount: 100).
Memorial Pendant 50% chance of resisting poison.
Grant automatic HP recovery (amount: 100).
Ailment Ward I +200 10% chance of resisting some status ailments.
Ailment Ward I +200 10% chance of resisting some status ailments.
Resisting Charm I 10% chance of resisting some status ailments.
Resisting Charm I 10% chance of resisting some status ailments.
Resisting Charm II 20% chance of resisting some status ailments.
Resisting Charm II 20% chance of resisting some status ailments.
Resisting Charm III 30% chance of resisting some status ailments.
Resisting Charm III 30% chance of resisting some status ailments.
Toxin Ward I +200 25% chance of resisting poison.
Toxin Ward I +200 25% chance of resisting poison.
Antidote Charm I 50% chance of resisting poison.
Antidote Charm I 50% chance of resisting poison.
Bleeding Ward I +200 25% chance of resisting bleeding .
Bleeding Ward I +200 25% chance of resisting bleeding .
Staunching Charm I 50% chance of resisting bleeding.
Staunching Charm I 50% chance of resisting bleeding.
Sleep Ward I +200 25% chance of resisting sleep.
Sleep Ward I +200 25% chance of resisting sleep.
Wakeful Charm I 50% chance of resisting sleep.
Wakeful Charm I 50% chance of resisting sleep.
Paralysis Ward I +200 25% chance of resisting paralysis.
Paralysis Ward I +200 25% chance of resisting paralysis.
Lively Charm I 50% chance of resisting paralysis.
Lively Charm I 50% chance of resisting paralysis.
Terror Ward I +200 25% chance of resisting terror.
Terror Ward I +200 25% chance of resisting terror.
Calming Charm I 50% chance of resisting terror.
Calming Charm I 50% chance of resisting terror.
Weakness Ward I +200 25% chance of resisting weakness.
Weakness Ward I +200 25% chance of resisting weakness.
Fortifying Charm I 50% chance of resisting weakness.
Fortifying Charm I 50% chance of resisting weakness.
Bright Charm I 50% chance of resisting blindness.
Bright Charm I 50% chance of resisting blindness.
Silence Ward I +200 25% chance of resisting silence.
Silence Ward I +200 25% chance of resisting silence.
Proof of Valor Nullify dread.
Proof of Valor Nullify dread.
Tears of Hope +20 Nullify dread.
Tears of Hope +20 Nullify dread.
Empowering Earring +50
Empowering Earring +50
Empowering Cuffs +100
Empowering Cuffs +100
Empowering Bangle +200
Empowering Bangle +200
Empowering Pendant +250
Empowering Pendant +250
Stimulating Earring +5
Stimulating Earring +5
Stimulating Cuffs +10
Stimulating Cuffs +10
Stimulating Bangle +20
Stimulating Bangle +20
Stimulating Pendant +25
Stimulating Pendant +25
Bolstering Earring +5
Bolstering Earring +5
Bolstering Cuffs +10
Bolstering Cuffs +10
Bolstering Bangle +20
Bolstering Bangle +20
Bolstering Pendant +25
Bolstering Pendant +25
Enduring Earring +5
Enduring Earring +5
Enduring Cuffs +10
Enduring Cuffs +10
Enduring Bangle +20
Enduring Bangle +20
Enduring Pendant +25
Enduring Pendant +25
Wisdom Earring +5
Wisdom Earring +5
Wisdom Cuffs +10
Wisdom Cuffs +10
Wisdom Bangle +20
Wisdom Bangle +20
Wisdom Pendant +25
Wisdom Pendant +25
Rational Earring +5
Rational Earring +5
Rational Cuffs +10
Rational Cuffs +10
Rational Bangle +20
Rational Bangle +20
Rational Pendant +25
Rational Pendant +25
Critical Earring +5
Critical Earring +5
Critical Cuffs +10
Critical Cuffs +10
Critical Bangle +20
Critical Bangle +20
Critical Pendant +25
Critical Pendant +25
Agility Earring +5
Agility Earring +5
Agility Cuffs +10
Agility Cuffs +10
Agility Bangle +20
Agility Bangle +20
Agility Pendant +25
Agility Pendant +25
Royal Cuffs +100 +10
Royal Cuffs +100 +10
Energy Belt I +100 +10
Energy Belt I +100 +10
Energy Belt II +200 +20
Energy Belt II +200 +20
Energy Belt III +300 +30
Energy Belt III +300 +30
Physical Belt I +10 +10
Physical Belt I +10 +10
Physical Belt II +20 +20
Physical Belt II +20 +20
Physical Belt III +30 +30
Physical Belt III +30 +30
Defense Belt I +10 +10
Defense Belt I +10 +10
Defense Belt II +20 +20
Defense Belt II +20 +20
Defense Belt III +30 +30
Defense Belt III +30 +30
Powerful Critical Belt I +10 +10
Powerful Critical Belt I +10 +10
Powerful Critical Belt II +20 +20
Powerful Critical Belt II +20 +20
Powerful Critical Belt III +30 +30
Powerful Critical Belt III +30 +30
Powerful Speed Belt I +10 +10
Powerful Speed Belt I +10 +10
Powerful Speed Belt II +20 +20
Powerful Speed Belt II +20 +20
Powerful Speed Belt III +30 +30
Powerful Speed Belt III +30 +30
Academy Insignia +15 +15
Academy Insignia +15 +15
Magical Speed Belt I +10 +10
Magical Speed Belt I +10 +10
Magical Speed Belt II +20 +20
Magical Speed Belt II +20 +20
Magical Speed Belt III +30 +30
Magical Speed Belt III +30 +30
Critical Speed Belt I +10 +10
Critical Speed Belt I +10 +10
Critical Speed Belt II +20 +20
Critical Speed Belt II +20 +20
Critical Speed Belt III +30 +30
Critical Speed Belt III +30 +30
Kota's Right Glove Start of battle: Raise Phys. Atk by 30% (turns: 3) but lower SP by 10% every turn (turns: 3).
Limit from support skills and equipment effects: 30%.
Kota's Right Glove Start of battle: Raise Phys. Atk by 30% (turns: 3) but lower SP by 10% every turn (turns: 3).
Limit from support skills and equipment effects: 30%.
Sage's Brooch I EXP bonus 10%.
Effect limit: 50%.
Sage's Brooch I EXP bonus 10%.
Effect limit: 50%.
Kitty Cape Start of battle: Reduce own damage taken from some attacks by 50% once. (Does not stack with effects of the same type.)
Kitty Cape Start of battle: Reduce own damage taken from some attacks by 50% once. (Does not stack with effects of the same type.)
Fighter's Mark +4 +10 +10 Raise damage dealt to broken enemies by 5%.
Limit from support skills and equipment effects: 30%.
Fighter's Mark +4 +10 +10 Raise damage dealt to broken enemies by 5%.
Limit from support skills and equipment effects: 30%.
Savage Belt I Damage Limit Up (amount: 10000). (Does not stack with equipment effects.)
Savage Belt I Damage Limit Up (amount: 10000). (Does not stack with equipment effects.)
Savage Belt II Damage Limit Up (amount: 20000). (Does not stack with equipment effects.)
Savage Belt II Damage Limit Up (amount: 20000). (Does not stack with equipment effects.)
Sage's Brooch I EXP bonus 10%.
Effect limit: 50%.
Sage's Brooch I EXP bonus 10%.
Effect limit: 50%.
Ankle of the Sands When breaking an enemy, recover 1 BP.
(Does not stack with effect of the same type.)
Chest: Sands of Rapacity
Ankle of the Sands When breaking an enemy, recover 1 BP.
(Does not stack with effect of the same type.)
Chest: Sands of Rapacity
Belt of the Seas +300 +30 +30 +30 Chest: Seas of Servility
Belt of the Seas +300 +30 +30 +30 Chest: Seas of Servility
Pendant of the Skies Recovery SP equal to 1% of damage taken from enemies.
(Does not stack with effect of the same type.)
Chest: Skies of Vanity
Pendant of the Skies Recovery SP equal to 1% of damage taken from enemies.
(Does not stack with effect of the same type.)
Chest: Skies of Vanity
Earthen Fist +20 +5 30% chance of resisting paralysis. Exchange for 10,000 Vitanite Shard
Earthen Fist +20 +5 30% chance of resisting paralysis. Exchange for 10,000 Vitanite Shard
Solomon's Thighbone +50 -25 When breaking an enemy, lower their Dark Res. by 10% (turns: 2). Exchange for 10,000 Vitanite Shard
Solomon's Thighbone +50 -25 When breaking an enemy, lower their Dark Res. by 10% (turns: 2). Exchange for 10,000 Vitanite Shard
Eye of Argos +25 When breaking an enemy, have a low chance to inflict paralysis (turns: 3). Exchange for 10,000 Vitanite Shard
Eye of Argos +25 When breaking an enemy, have a low chance to inflict paralysis (turns: 3). Exchange for 10,000 Vitanite Shard
Mantis Fist +30 +10 +10 Raise Phys. Res. by 5%.
Limit from equipment effects 30%.
Exchange for 10,000 Vitanite Shard
Mantis Fist +30 +10 +10 Raise Phys. Res. by 5%.
Limit from equipment effects 30%.
Exchange for 10,000 Vitanite Shard
Feet of the Moon Rabbit +10 + +40 Raise Elem. Res. by 5%.
Limit from equipment effects 30%.
Exchange for 10,000 Vitanite Shard
Feet of the Moon Rabbit +10 + +40 Raise Elem. Res. by 5%.
Limit from equipment effects 30%.
Exchange for 10,000 Vitanite Shard
Geta-Load-of-These Geta +50 Grant automatic HP recovery (amount: 500) when afflicted with certain status ailments. Exchange for 10,000 Vitanite Shard
Geta-Load-of-These Geta +50 Grant automatic HP recovery (amount: 500) when afflicted with certain status ailments. Exchange for 10,000 Vitanite Shard
Occult Pendant +50 + Raise Elem. Atk. by 10%.
Limit from equipment effects 30%.
Exchange for 10,000 Vitanite Shard
Occult Pendant +50 + Raise Elem. Atk. by 10%.
Limit from equipment effects 30%.
Exchange for 10,000 Vitanite Shard
Mermaid Tights +20 +10 +20 Nullify Can't Switch. Exchange for 15,000 Vitanite Shard
Mermaid Tights +20 +10 +20 Nullify Can't Switch. Exchange for 15,000 Vitanite Shard
Boots of the Black Cat +50 When switching to front row. Grant the ability to dodge some physical attacks (times: 1) (Stacks with battle skills.)
When switching to back row: Terminate the ability to dodge some physical attacks.
Exchange for 15,000 Vitanite Shard
Boots of the Black Cat +50 When switching to front row. Grant the ability to dodge some physical attacks (times: 1) (Stacks with battle skills.)
When switching to back row: Terminate the ability to dodge some physical attacks.
Exchange for 15,000 Vitanite Shard
Bird-of-Paradise Tailfeather +25 +25 When breaking an enemy, lower their Axe Res. by 10% (turns: 2). Exchange for 15,000 Vitanite Shard
Bird-of-Paradise Tailfeather +25 +25 When breaking an enemy, lower their Axe Res. by 10% (turns: 2). Exchange for 15,000 Vitanite Shard
Cosmic Ring +250 Nullify charm. Exchange for 15,000 Vitanite Shard
Cosmic Ring +250 Nullify charm. Exchange for 15,000 Vitanite Shard
Cosmic Glove +25 Nullify comatose. Exchange for 15,000 Vitanite Shard
Cosmic Glove +25 Nullify comatose. Exchange for 15,000 Vitanite Shard
Cosmic Boots +25 Nullify stillness. Exchange for 15,000 Vitanite Shard
Cosmic Boots +25 Nullify stillness. Exchange for 15,000 Vitanite Shard
Orb of King Dulin +200 Raise Dmg. Limit by 1000000.

This orb contains the ambition of a certain king who tried to conquer the continent and started a war. He was so obsessed with his military power that it didn't even occur to him that his subordinates could rebel.
Must complete the Secret of the Souls quest
Orb of King Dulin +200 Raise Dmg. Limit by 1000000.

This orb contains the ambition of a certain king who tried to conquer the continent and started a war. He was so obsessed with his military power that it didn't even occur to him that his subordinates could rebel.
Must complete the Secret of the Souls quest
Sage Helva's Orb +200 Raise Dmg. Limit by 1000000.

This orb contains the knowledge of the sages that allowed magic to flourish in this ancient civilization. She beleved that magic would bring happiness, but it actually brought the collapse of the civilization.
Must complete the Secret of the Souls quest
Sage Helva's Orb +200 Raise Dmg. Limit by 1000000.

This orb contains the knowledge of the sages that allowed magic to flourish in this ancient civilization. She beleved that magic would bring happiness, but it actually brought the collapse of the civilization.
Must complete the Secret of the Souls quest
Edith's Brilliant Wings 200 200 Grant automatic SP recovery (amount: 10% of max SP) and automatic HP recovery (amount: approximately 20% of max HP).

Somewhere around Orsterra, there is a spring where the water sprit will offer the travelers a pair of healing wings. But the travelers are clueless obtaining those wings will bring them closer to danger.
Must complete the Secret of the Souls quest
Edith's Brilliant Wings 200 200 Grant automatic SP recovery (amount: 10% of max SP) and automatic HP recovery (amount: approximately 20% of max HP).

Somewhere around Orsterra, there is a spring where the water sprit will offer the travelers a pair of healing wings. But the travelers are clueless obtaining those wings will bring them closer to danger.
Must complete the Secret of the Souls quest
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