Octopath Traveler Wiki

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Octopath Traveler Wiki
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Octopath Traveler Champions of the Continent Octopath Traveler II

List of Accessories[]

Name Effect Source(s)
Alluring Barrette I Raise enemy encounter rate by 25%.
Does not stack with equipment effects.
Alluring Barrette I Raise enemy encounter rate by 25%.
Does not stack with equipment effects.
Alluring Barrette II Raise enemy encounter rate by 50%.
Does not stack with equipment effects.
Alluring Barrette II Raise enemy encounter rate by 50%.
Does not stack with equipment effects.
Repellant Barrette I Lower enemy encounter rate by 25%.
Does not stack with equipment effects.
Repellant Barrette I Lower enemy encounter rate by 25%.
Does not stack with equipment effects.
Repellant Barrette II Lower enemy encounter rate by 50%.
Does not stack with equipment effects.
Repellant Barrette II Lower enemy encounter rate by 50%.
Does not stack with equipment effects.
Pursuer's Gloves I 5% chace of a follow-up strike when using Attack.
Does not stack. Triggers once even during a Boost.
Pursuer's Gloves I 5% chace of a follow-up strike when using Attack.
Does not stack. Triggers once even during a Boost.
Bronze Crest of Fire I +20 Raise Fire Res. by 5%.
Limit from equipment effects 30%.
Bronze Crest of Fire I +20 Raise Fire Res. by 5%.
Limit from equipment effects 30%.
Bronze Crest of Fire II +40 Raise Fire Res. by 10%.
Limit from equipment effects 30%.
Bronze Crest of Fire II +40 Raise Fire Res. by 10%.
Limit from equipment effects 30%.
Bronze Crest of Ice I +20 Raise Ice Res. by 5%.
Limit from equipment effects 30%.
Bronze Crest of Ice I +20 Raise Ice Res. by 5%.
Limit from equipment effects 30%.
Bronze Crest of Ice II +40 Raise Ice Res. by 10%.
Limit from equipment effects 30%.
Bronze Crest of Ice II +40 Raise Ice Res. by 10%.
Limit from equipment effects 30%.
Bronze Crest of Lightning I +20 Raise Lightning Res. by 5%.
Limit from equipment effects 30%.
Bronze Crest of Lightning I +20 Raise Lightning Res. by 5%.
Limit from equipment effects 30%.
Bronze Crest of Lightning II +40 Raise Lightning Res. by 5%.
Limit from equipment effects 30%.
Bronze Crest of Lightning II +40 Raise Lightning Res. by 5%.
Limit from equipment effects 30%.
Bronze Crest of Wind I +20 Raise Wind Res. by 5%.
Limit from equipment effects 30%.
Bronze Crest of Wind I +20 Raise Wind Res. by 5%.
Limit from equipment effects 30%.
Bronze Crest of Wind II +40 Raise Wind Res. by 5%.
Limit from equipment effects 30%.
Bronze Crest of Wind II +40 Raise Wind Res. by 5%.
Limit from equipment effects 30%.
Bronze Crest of Light I +20 Raise Light Res. by 5%.
Limit from equipment effects 30%.
Bronze Crest of Light I +20 Raise Light Res. by 5%.
Limit from equipment effects 30%.
Bronze Crest of Light II +40 Raise Light Res. by 5%.
Limit from equipment effects 30%.
Bronze Crest of Light II +40 Raise Light Res. by 5%.
Limit from equipment effects 30%.
Bronze Crest of Dark I +20 Raise Dark Res. by 5%.
Limit from equipment effects 30%.
Bronze Crest of Dark I +20 Raise Dark Res. by 5%.
Limit from equipment effects 30%.
Bronze Crest of Dark II +40 Raise Dark Res. by 5%.
Limit from equipment effects 30%.
Bronze Crest of Dark II +40 Raise Dark Res. by 5%.
Limit from equipment effects 30%.
Silver Crest of Fire I +60 Raise Fire Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Fire I +60 Raise Fire Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Fire II +80 Raise Fire Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Fire II +80 Raise Fire Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Ice I +60 Raise Ice Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Ice I +60 Raise Ice Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Ice II +80 Raise Ice Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Ice II +80 Raise Ice Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Lightning I +60 Raise Lightning Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Lightning I +60 Raise Lightning Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Lightning II +80 Raise Lightning Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Lightning II +80 Raise Lightning Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Wind I +60 Raise Wind Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Wind I +60 Raise Wind Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Wind II +80 Raise Wind Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Wind II +80 Raise Wind Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Light I +60 Raise Light Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Light I +60 Raise Light Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Light II +80 Raise Light Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Light II +80 Raise Light Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Dark I +60 Raise Dark Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Dark I +60 Raise Dark Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Dark II +80 Raise Dark Res. by 10%.
Limit from equipment effects 30%.
Silver Crest of Dark II +80 Raise Dark Res. by 10%.
Limit from equipment effects 30%.
Warding Charm I Raise Elem. Res. by 5%.
Limit from equipment effects 30%.
Warding Charm I Raise Elem. Res. by 5%.
Limit from equipment effects 30%.
Warding Charm II Raise Elem. Res. by 10%.
Limit from equipment effects 30%.
Warding Charm II Raise Elem. Res. by 10%.
Limit from equipment effects 30%.
Warding Charm III Raise Elem. Res. by 15%.
Limit from equipment effects 30%.
Warding Charm III Raise Elem. Res. by 15%.
Limit from equipment effects 30%.
Warding Charm IV Raise Elem. Res. by 20%.
Limit from equipment effects 30%.
Warding Charm IV Raise Elem. Res. by 20%.
Limit from equipment effects 30%.
Warding Charm V Raise Elem. Res. by 25%.
Limit from equipment effects 30%.
Warding Charm V Raise Elem. Res. by 25%.
Limit from equipment effects 30%.
Warding Charm VI Raise Elem. Res. by 30%.
Limit from equipment effects 30%.
Warding Charm VI Raise Elem. Res. by 30%.
Limit from equipment effects 30%.
Adventurer's Emblem +200 Grant automatic HP recovery (amount: 200).
Adventurer's Emblem +200 Grant automatic HP recovery (amount: 200).
Spirit Scarf I Grant automatic SP recovery (amount: 6) and HP recovery (amount: 100).
Spirit Scarf I Grant automatic SP recovery (amount: 6) and HP recovery (amount: 100).
Spirit Scarf II Grant automatic SP recovery (amount: 6) and HP recovery (amount: 150).
Spirit Scarf II Grant automatic SP recovery (amount: 6) and HP recovery (amount: 150).
Dragon's Scarf I Grant automatic SP recovery (amount: 6).
Dragon's Scarf I Grant automatic SP recovery (amount: 6).
Dragon's Scarf II Grant automatic SP recovery (amount: 7).
Dragon's Scarf II Grant automatic SP recovery (amount: 7).
Dragon's Scarf III Grant automatic SP recovery (amount: 8).
Dragon's Scarf III Grant automatic SP recovery (amount: 8).
Dragon's Scarf IV Grant automatic SP recovery (amount: 9).
Dragon's Scarf IV Grant automatic SP recovery (amount: 9).
Ebony Dragon's Scarf +40 Grant automatic SP recovery (amount: 6).
Ebony Dragon's Scarf +40 Grant automatic SP recovery (amount: 6).
Ebony Dragon Scales +20 +20 +20 Grant automatic SP recovery (amount: 6).
Ebony Dragon Scales +20 +20 +20 Grant automatic SP recovery (amount: 6).
Ruby Dragon's Scarf +50 Grant automatic SP recovery (amount: 6).
Ruby Dragon's Scarf +50 Grant automatic SP recovery (amount: 6).
Ruby Dragon Scales +20 +20 +20 Grant automatic SP recovery (amount: 6).
Ruby Dragon Scales +20 +20 +20 Grant automatic SP recovery (amount: 6).
Beastly Scarf I Grant automatic HP recovery (amount: 100).
Beastly Scarf I Grant automatic HP recovery (amount: 100).
Beastly Scarf II Grant automatic HP recovery (amount: 150).
Beastly Scarf II Grant automatic HP recovery (amount: 150).
Beastly Scarf III Grant automatic HP recovery (amount: 200).
Beastly Scarf III Grant automatic HP recovery (amount: 200).
Beastly Scarf IV Grant automatic HP recovery (amount: 250).
Beastly Scarf IV Grant automatic HP recovery (amount: 250).
Beastly Scarf V Grant automatic HP recovery (amount: 300).
Beastly Scarf V Grant automatic HP recovery (amount: 300).
Beastly Scarf VI Grant automatic HP recovery (amount: 350).
Beastly Scarf VI Grant automatic HP recovery (amount: 350).
Anniversary Scarf +365 Grant automatic HP recovery (amount: 365).
Anniversary Scarf +365 Grant automatic HP recovery (amount: 365).
Cleric's Emblem Raise staff damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Cleric's Emblem Raise staff damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Skilled Cleric's Emblem Raise staff damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Skilled Cleric's Emblem Raise staff damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Elite Cleric's Emblem Raise staff damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Elite Cleric's Emblem Raise staff damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Heroic Cleric's Emblem Raise staff damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Exchange for 5,000 Cleric Token (Limited Time).
Heroic Cleric's Emblem Raise staff damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Exchange for 5,000 Cleric Token (Limited Time).
Hunter's Emblem Raise bow damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Hunter's Emblem Raise bow damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Skilled Hunter's Emblem Raise bow damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Skilled Hunter's Emblem Raise bow damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Elite Hunter's Emblem Raise bow damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Elite Hunter's Emblem Raise bow damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Heroic Hunter's Emblem Raise bow damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Exchange for 5,000 Hunter Token (Limited Time).
Heroic Hunter's Emblem Raise bow damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Exchange for 5,000 Hunter Token (Limited Time).
Warrior's Emblem Raise sword damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Warrior's Emblem Raise sword damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Skilled Warrior's Emblem Raise sword damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Skilled Warrior's Emblem Raise sword damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Elite Warrior's Emblem Raise sword damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Elite Warrior's Emblem Raise sword damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Heroic Warrior's Emblem Raise sword damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Exchange for 5,000 Warrior Token (Limited Time).
Heroic Warrior's Emblem Raise sword damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Exchange for 5,000 Warrior Token (Limited Time).
Scholar's Emblem Raise tome damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Scholar's Emblem Raise tome damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Skilled Scholar's Emblem Raise tome damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Skilled Scholar's Emblem Raise tome damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Elite Scholar's Emblem Raise tome damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Elite Scholar's Emblem Raise tome damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Heroic Scholar's Emblem Raise tome damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Exchange for 5,000 Scholar Token (Limited Time).
Heroic Scholar's Emblem Raise tome damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Exchange for 5,000 Scholar Token (Limited Time).
Thief's Emblem Raise dagger damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Thief's Emblem Raise dagger damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Skilled Thief's Emblem Raise dagger damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Skilled Thief's Emblem Raise dagger damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Elite Thief's Emblem Raise dagger damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Elite Thief's Emblem Raise dagger damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Heroic Thief's Emblem Raise dagger damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Exchange for 5,000 Thief Token (Limited Time).
Heroic Thief's Emblem Raise dagger damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Exchange for 5,000 Thief Token (Limited Time).
Merchant's Emblem Raise polearm damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Merchant's Emblem Raise polearm damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Skilled Merchant's Emblem Raise polearm damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Skilled Merchant's Emblem Raise polearm damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Elite Merchant's Emblem Raise polearm damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Elite Merchant's Emblem Raise polearm damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Heroic Merchant's Emblem Raise polearm damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Exchange for 5,000 Merchant Token (Limited Time).
Heroic Merchant's Emblem Raise polearm damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Exchange for 5,000 Merchant Token (Limited Time).
Dancer's Emblem Raise fan damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Dancer's Emblem Raise fan damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Skilled Dancer's Emblem Raise fan damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Skilled Dancer's Emblem Raise fan damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Elite Dancer's Emblem Raise fan damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Elite Dancer's Emblem Raise fan damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Heroic Dancer's Emblem Raise fan damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Exchange for 5,000 Dancer Token (Limited Time).
Heroic Dancer's Emblem Raise fan damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Exchange for 5,000 Dancer Token (Limited Time).
Apothecary's Emblem Raise axe damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Apothecary's Emblem Raise axe damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Skilled Apothecary's Emblem Raise axe damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Skilled Apothecary's Emblem Raise axe damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Elite Apothecary's Emblem Raise axe damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Elite Apothecary's Emblem Raise axe damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Heroic Apothecary's Emblem Raise axe damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Exchange for 5,000 Apothecary Token (Limited Time).
Heroic Apothecary's Emblem Raise axe damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Exchange for 5,000 Apothecary Token (Limited Time).
Fire Rune I Raise fire damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Fire Rune I Raise fire damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Fire Rune II Raise fire damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Fire Rune II Raise fire damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Fire Rune III Raise fire damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Fire Rune III Raise fire damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Fire Rune IV Raise fire damage dealt by 20%.
Limit from support skills and equipment effects: 30%.
Fire Rune IV Raise fire damage dealt by 20%.
Limit from support skills and equipment effects: 30%.
Fire Rune V Raise fire damage dealt by 25%.
Limit from support skills and equipment effects: 30%.
Fire Rune V Raise fire damage dealt by 25%.
Limit from support skills and equipment effects: 30%.
Fire Rune VI Raise fire damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Fire Rune VI Raise fire damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Ice Rune I Raise ice damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Ice Rune I Raise ice damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Ice Rune II Raise ice damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Master of the Canal
Ice Rune II Raise ice damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Master of the Canal
Ice Rune III Raise ice damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Ice Rune III Raise ice damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Ice Rune IV Raise ice damage dealt by 20%.
Limit from support skills and equipment effects: 30%.
Ice Rune IV Raise ice damage dealt by 20%.
Limit from support skills and equipment effects: 30%.
Ice Rune V Raise ice damage dealt by 25%.
Limit from support skills and equipment effects: 30%.
Ice Rune V Raise ice damage dealt by 25%.
Limit from support skills and equipment effects: 30%.
Ice Rune VI Raise ice damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Ice Rune VI Raise ice damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Lightning Rune I Raise lightning damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Lightning Rune I Raise lightning damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Lightning Rune II Raise lightning damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Lightning Rune II Raise lightning damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Lightning Rune III Raise lightning damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Lightning Rune III Raise lightning damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Lightning Rune IV Raise lightning damage dealt by 20%.
Limit from support skills and equipment effects: 30%.
Lightning Rune IV Raise lightning damage dealt by 20%.
Limit from support skills and equipment effects: 30%.
Lightning Rune V Raise lightning damage dealt by 25%.
Limit from support skills and equipment effects: 30%.
Lightning Rune V Raise lightning damage dealt by 25%.
Limit from support skills and equipment effects: 30%.
Lightning Rune VI Raise lightning damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Lightning Rune VI Raise lightning damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Wind Rune I Raise wind damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Wind Rune I Raise wind damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Wind Rune II Raise wind damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Wind Rune II Raise wind damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Wind Rune III Raise wind damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Wind Rune III Raise wind damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Wind Rune IV Raise wind damage dealt by 20%.
Limit from support skills and equipment effects: 30%.
Wind Rune IV Raise wind damage dealt by 20%.
Limit from support skills and equipment effects: 30%.
Wind Rune V Raise wind damage dealt by 25%.
Limit from support skills and equipment effects: 30%.
Wind Rune V Raise wind damage dealt by 25%.
Limit from support skills and equipment effects: 30%.
Wind Rune VI Raise wind damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Wind Rune VI Raise wind damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Light Rune I Raise light damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Light Rune I Raise light damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Light Rune II Raise light damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Light Rune II Raise light damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Light Rune III Raise light damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Light Rune III Raise light damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Light Rune IV Raise light damage dealt by 20%.
Limit from support skills and equipment effects: 30%.
Light Rune IV Raise light damage dealt by 20%.
Limit from support skills and equipment effects: 30%.
Light Rune V Raise light damage dealt by 25%.
Limit from support skills and equipment effects: 30%.
Light Rune V Raise light damage dealt by 25%.
Limit from support skills and equipment effects: 30%.
Light Rune VI Raise light damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Light Rune VI Raise light damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Dark Rune I Raise dark damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Dark Rune I Raise dark damage dealt by 5%.
Limit from support skills and equipment effects: 30%.
Dark Rune II Raise dark damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Dark Rune II Raise dark damage dealt by 10%.
Limit from support skills and equipment effects: 30%.
Dark Rune III Raise dark damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Dark Rune III Raise dark damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Dark Rune IV Raise dark damage dealt by 20%.
Limit from support skills and equipment effects: 30%.
Dark Rune IV Raise dark damage dealt by 20%.
Limit from support skills and equipment effects: 30%.
Dark Rune V Raise dark damage dealt by 25%.
Limit from support skills and equipment effects: 30%.
Dark Rune V Raise dark damage dealt by 25%.
Limit from support skills and equipment effects: 30%.
Dark Rune VI Raise dark damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Dark Rune VI Raise dark damage dealt by 30%.
Limit from support skills and equipment effects: 30%.
Memorial Pendant 50% chance of resisting poison.
Grant automatic HP recovery (amount: 100).
Memorial Pendant 50% chance of resisting poison.
Grant automatic HP recovery (amount: 100).
Ailment Ward I +200 10% chance of resisting some status ailments.
Ailment Ward I +200 10% chance of resisting some status ailments.
Resisting Charm I 10% chance of resisting some status ailments.
Resisting Charm I 10% chance of resisting some status ailments.
Resisting Charm II 20% chance of resisting some status ailments.
Resisting Charm II 20% chance of resisting some status ailments.
Resisting Charm III 30% chance of resisting some status ailments.
Resisting Charm III 30% chance of resisting some status ailments.
Toxin Ward I +200 25% chance of resisting poison.
Toxin Ward I +200 25% chance of resisting poison.
Antidote Charm I 50% chance of resisting poison.
Antidote Charm I 50% chance of resisting poison.
Bleeding Ward I +200 25% chance of resisting bleeding .
Bleeding Ward I +200 25% chance of resisting bleeding .
Staunching Charm I 50% chance of resisting bleeding.
Staunching Charm I 50% chance of resisting bleeding.
Sleep Ward I +200 25% chance of resisting sleep.
Sleep Ward I +200 25% chance of resisting sleep.
Wakeful Charm I 50% chance of resisting sleep.
Wakeful Charm I 50% chance of resisting sleep.
Paralysis Ward I +200 25% chance of resisting paralysis.
Paralysis Ward I +200 25% chance of resisting paralysis.
Lively Charm I 50% chance of resisting paralysis.
Lively Charm I 50% chance of resisting paralysis.
Terror Ward I +200 25% chance of resisting terror.
Terror Ward I +200 25% chance of resisting terror.
Calming Charm I 50% chance of resisting terror.
Calming Charm I 50% chance of resisting terror.
Weakness Ward I +200 25% chance of resisting weakness.
Weakness Ward I +200 25% chance of resisting weakness.
Fortifying Charm I 50% chance of resisting weakness.
Fortifying Charm I 50% chance of resisting weakness.
Bright Charm I 50% chance of resisting blindness.
Bright Charm I 50% chance of resisting blindness.
Silence Ward I +200 25% chance of resisting silence.
Silence Ward I +200 25% chance of resisting silence.
Proof of Valor Nullify dread.
Proof of Valor Nullify dread.
Tears of Hope +20 Nullify dread.
Tears of Hope +20 Nullify dread.
Empowering Earring +50
Empowering Earring +50
Empowering Cuffs +100
Empowering Cuffs +100
Empowering Bangle +200
Empowering Bangle +200
Empowering Pendant +250
Empowering Pendant +250
Stimulating Earring +5
Stimulating Earring +5
Stimulating Cuffs +10
Stimulating Cuffs +10
Stimulating Bangle +20
Stimulating Bangle +20
Stimulating Pendant +25
Stimulating Pendant +25
Bolstering Earring +5
Bolstering Earring +5
Bolstering Cuffs +10
Bolstering Cuffs +10
Bolstering Bangle +20
Bolstering Bangle +20
Bolstering Pendant +25
Bolstering Pendant +25
Enduring Earring +5
Enduring Earring +5
Enduring Cuffs +10
Enduring Cuffs +10
Enduring Bangle +20
Enduring Bangle +20
Enduring Pendant +25
Enduring Pendant +25
Wisdom Earring +5
Wisdom Earring +5
Wisdom Cuffs +10
Wisdom Cuffs +10
Wisdom Bangle +20
Wisdom Bangle +20
Wisdom Pendant +25
Wisdom Pendant +25
Rational Earring +5
Rational Earring +5
Rational Cuffs +10
Rational Cuffs +10
Rational Bangle +20
Rational Bangle +20
Rational Pendant +25
Rational Pendant +25
Critical Earring +5
Critical Earring +5
Critical Cuffs +10
Critical Cuffs +10
Critical Bangle +20
Critical Bangle +20
Critical Pendant +25
Critical Pendant +25
Agility Earring +5
Agility Earring +5
Agility Cuffs +10
Agility Cuffs +10
Agility Bangle +20
Agility Bangle +20
Agility Pendant +25
Agility Pendant +25
Royal Cuffs +100 +10
Royal Cuffs +100 +10
Energy Belt I +100 +10
Energy Belt I +100 +10
Energy Belt II +200 +20 Must complete Deep-Sea Danger
Energy Belt II +200 +20 Must complete Deep-Sea Danger
Energy Belt III +300 +30
Energy Belt III +300 +30
Physical Belt I +10 +10
Physical Belt I +10 +10
Physical Belt II +20 +20
Physical Belt II +20 +20
Physical Belt III +30 +30
Physical Belt III +30 +30
Defense Belt I +10 +10
Defense Belt I +10 +10
Defense Belt II +20 +20
Defense Belt II +20 +20
Defense Belt III +30 +30
Defense Belt III +30 +30
Powerful Critical Belt I +10 +10
Powerful Critical Belt I +10 +10
Powerful Critical Belt II +20 +20
Powerful Critical Belt II +20 +20
Powerful Critical Belt III +30 +30
Powerful Critical Belt III +30 +30
Powerful Speed Belt I +10 +10
Powerful Speed Belt I +10 +10
Powerful Speed Belt II +20 +20
Powerful Speed Belt II +20 +20
Powerful Speed Belt III +30 +30
Powerful Speed Belt III +30 +30
Academy Insignia +15 +15
Academy Insignia +15 +15
Magical Speed Belt I +10 +10
Magical Speed Belt I +10 +10
Magical Speed Belt II +20 +20
Magical Speed Belt II +20 +20
Magical Speed Belt III +30 +30
Magical Speed Belt III +30 +30
Critical Speed Belt I +10 +10
Critical Speed Belt I +10 +10
Critical Speed Belt II +20 +20
Critical Speed Belt II +20 +20
Critical Speed Belt III +30 +30
Critical Speed Belt III +30 +30
Kota's Right Glove Start of battle: Raise Phys. Atk by 30% (turns: 3) but lower SP by 10% every turn (turns: 3).
Limit from support skills and equipment effects: 30%.
Kota's Right Glove Start of battle: Raise Phys. Atk by 30% (turns: 3) but lower SP by 10% every turn (turns: 3).
Limit from support skills and equipment effects: 30%.
Sage's Brooch I EXP bonus 10%.
Effect limit: 50%.
Sage's Brooch I EXP bonus 10%.
Effect limit: 50%.
Kitty Cape Start of battle: Reduce own damage taken from some attacks by 50% once. (Does not stack with effects of the same type.)
Kitty Cape Start of battle: Reduce own damage taken from some attacks by 50% once. (Does not stack with effects of the same type.)
Fighter's Mark +4 +10 +10 Raise damage dealt to broken enemies by 5%.
Limit from support skills and equipment effects: 30%.
Fighter's Mark +4 +10 +10 Raise damage dealt to broken enemies by 5%.
Limit from support skills and equipment effects: 30%.
Savage Belt I Damage Limit Up (amount: 10000). (Does not stack with equipment effects.)
Savage Belt I Damage Limit Up (amount: 10000). (Does not stack with equipment effects.)
Savage Belt II Damage Limit Up (amount: 20000). (Does not stack with equipment effects.)
Savage Belt II Damage Limit Up (amount: 20000). (Does not stack with equipment effects.)
Sage's Brooch I EXP bonus 10%.
Effect limit: 50%.
Sage's Brooch I EXP bonus 10%.
Effect limit: 50%.
Ankle of the Sands When breaking an enemy, recover 1 BP.
(Does not stack with effect of the same type.)
Chest: Sands of Rapacity
Ankle of the Sands When breaking an enemy, recover 1 BP.
(Does not stack with effect of the same type.)
Chest: Sands of Rapacity
Belt of the Seas +300 +30 +30 +30 Chest: Seas of Servility
Belt of the Seas +300 +30 +30 +30 Chest: Seas of Servility
Pendant of the Skies Recover SP equal to 1% of damage taken from enemies.
(Does not stack with effect of the same type.)
Chest: Skies of Vanity
Pendant of the Skies Recover SP equal to 1% of damage taken from enemies.
(Does not stack with effect of the same type.)
Chest: Skies of Vanity
Earthen Fist +20 +5 30% chance of resisting paralysis. Exchange for 10,000 Vitanite Shard
Earthen Fist +20 +5 30% chance of resisting paralysis. Exchange for 10,000 Vitanite Shard
Solomon's Thighbone +50 -25 When breaking an enemy, lower their Dark Res. by 10% (turns: 2). Exchange for 10,000 Vitanite Shard
Solomon's Thighbone +50 -25 When breaking an enemy, lower their Dark Res. by 10% (turns: 2). Exchange for 10,000 Vitanite Shard
Eye of Argos +25 When breaking an enemy, have a low chance to inflict paralysis (turns: 3). Exchange for 10,000 Vitanite Shard
Eye of Argos +25 When breaking an enemy, have a low chance to inflict paralysis (turns: 3). Exchange for 10,000 Vitanite Shard
Mantis Fist +30 +10 +10 Raise Phys. Res. by 5%.
Limit from equipment effects 30%.
Exchange for 10,000 Vitanite Shard
Mantis Fist +30 +10 +10 Raise Phys. Res. by 5%.
Limit from equipment effects 30%.
Exchange for 10,000 Vitanite Shard
Feet of the Moon Rabbit +10 +40 Raise Elem. Res. by 5%.
Limit from equipment effects 30%.
Exchange for 10,000 Vitanite Shard
Feet of the Moon Rabbit +10 +40 Raise Elem. Res. by 5%.
Limit from equipment effects 30%.
Exchange for 10,000 Vitanite Shard
Geta-Load-of-These Geta +50 Grant automatic HP recovery (amount: 500) when afflicted with certain status ailments. Exchange for 10,000 Vitanite Shard
Geta-Load-of-These Geta +50 Grant automatic HP recovery (amount: 500) when afflicted with certain status ailments. Exchange for 10,000 Vitanite Shard
Occult Pendant +50 + Raise Elem. Atk. by 10%.
Limit from equipment effects 30%.
Exchange for 10,000 Vitanite Shard
Occult Pendant +50 + Raise Elem. Atk. by 10%.
Limit from equipment effects 30%.
Exchange for 10,000 Vitanite Shard
Mermaid Tights +20 +10 +20 Nullify Can't Switch. Exchange for 15,000 Vitanite Shard
Mermaid Tights +20 +10 +20 Nullify Can't Switch. Exchange for 15,000 Vitanite Shard
Boots of the Black Cat +50 When switching to front row. Grant the ability to dodge some physical attacks (times: 1) (Stacks with battle skills.)
When switching to back row: Terminate the ability to dodge some physical attacks.
Exchange for 15,000 Vitanite Shard
Boots of the Black Cat +50 When switching to front row. Grant the ability to dodge some physical attacks (times: 1) (Stacks with battle skills.)
When switching to back row: Terminate the ability to dodge some physical attacks.
Exchange for 15,000 Vitanite Shard
Bird-of-Paradise Tailfeather +25 +25 When breaking an enemy, lower their Axe Res. by 10% (turns: 2). Exchange for 15,000 Vitanite Shard
Bird-of-Paradise Tailfeather +25 +25 When breaking an enemy, lower their Axe Res. by 10% (turns: 2). Exchange for 15,000 Vitanite Shard
Cosmic Ring +250 Nullify charm. Exchange for 15,000 Vitanite Shard
Cosmic Ring +250 Nullify charm. Exchange for 15,000 Vitanite Shard
Cosmic Glove +25 Nullify comatose. Exchange for 15,000 Vitanite Shard
Cosmic Glove +25 Nullify comatose. Exchange for 15,000 Vitanite Shard
Cosmic Boots +25 Nullify stillness. Exchange for 15,000 Vitanite Shard
Cosmic Boots +25 Nullify stillness. Exchange for 15,000 Vitanite Shard
Orb of King Dulin +200 Damage Limit Up (amount: 1000000).

This orb contains the ambition of a certain king who tried to conquer the continent and started a war. He was so obsessed with his military power that it didn't even occur to him that his subordinates could rebel.
Must complete Secret of the Souls
Orb of King Dulin +200 Damage Limit Up (amount: 1000000).

This orb contains the ambition of a certain king who tried to conquer the continent and started a war. He was so obsessed with his military power that it didn't even occur to him that his subordinates could rebel.
Must complete Secret of the Souls
Sage Helva's Orb +200 Damage Limit Up (amount: 1000000).

This orb contains the knowledge of the sages that allowed magic to flourish in this ancient civilization. She beleved that magic would bring happiness, but it actually brought the collapse of the civilization.
Must complete Secret of the Souls
Sage Helva's Orb +200 Damage Limit Up (amount: 1000000).

This orb contains the knowledge of the sages that allowed magic to flourish in this ancient civilization. She beleved that magic would bring happiness, but it actually brought the collapse of the civilization.
Must complete Secret of the Souls
Edith's Brilliant Wings +200 +200 Grant automatic SP recovery (amount: 10% of max SP) and automatic HP recovery (amount: approximately 20% of max HP).

Somewhere around Orsterra, there is a spring where the water sprit will offer the travelers a pair of healing wings. But the travelers are clueless obtaining those wings will bring them closer to danger.
Must complete Secret of the Souls
Edith's Brilliant Wings +200 +200 Grant automatic SP recovery (amount: 10% of max SP) and automatic HP recovery (amount: approximately 20% of max HP).

Somewhere around Orsterra, there is a spring where the water sprit will offer the travelers a pair of healing wings. But the travelers are clueless obtaining those wings will bring them closer to danger.
Must complete Secret of the Souls
Beastling's Feather Adorn +40 +30 Raise bow damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Must complete Jerky and Beastling Feather Ornament
Beastling's Feather Adorn +40 +30 Raise bow damage dealt by 15%.
Limit from support skills and equipment effects: 30%.
Must complete Jerky and Beastling Feather Ornament
Beast Tooth Accessory +70 -50 Must complete Arcane Beast's Entrails and Beast Tooth Accessories
Beast Tooth Accessory +70 -50 Must complete Arcane Beast's Entrails and Beast Tooth Accessories
Enchantment Dispel Charm When switching to back row: Cure charm. Must complete Long Walks on the Snow
Enchantment Dispel Charm When switching to back row: Cure charm. Must complete Long Walks on the Snow
Stillness Dispel Charm When switching to back row: Cure stillness. Must complete The Fisherman's Treasure
Stillness Dispel Charm When switching to back row: Cure stillness. Must complete The Fisherman's Treasure
Fainting Dispel Charm When switching to back row: Cure comatose. Must complete Crosser Investigations (I)
Fainting Dispel Charm When switching to back row: Cure comatose. Must complete Crosser Investigations (I)
Mind Recovery Charm When switching to back row: Recovery SP (amount: 20). Must complete Crosser Investigations (II)
Mind Recovery Charm When switching to back row: Recovery SP (amount: 20). Must complete Crosser Investigations (II)

See Also[]

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Octopath Traveler: Champions of the Continent
Travelers
Cleric: Agnès  •  Brigitte  •  Cedric  •  Emil  •  Gloria  •  Hikari EX  •  Jose  •  Lianna  •  Madelaine  •  Menno  •  Millard  •  Molrusso  •  Mydia  •  Ophilia  •  Osvald EX  •  Pearl  •  Promme  •  Ramona  •  Relisha  •  Rinyuu  •  S. Odio  •  Stead  •  Telly  •  Temenos  •  Therese EX  •  Yan Long  •  Yukes
Apothecary: Alfyn  •  Avar  •  Castti  •  Ceraphina  •  Cornelia  •  Gertrude  •  Hayes  •  Jane  •  Jorge  •  Lumis  •  Merrit  •  Nephti  •  Ogen  •  Penny  •  Primrose EX  •  Rinyuu EX  •  Rita  •  Rodion  •  Saria  •  Shana  •  Shelby  •  Signa EX  •  Sofia EX  •  Soleil  •  Sowan  •  Theo  •  Zenia
Dancer: Agnea  •  Bargello EX  •  Castti EX  •  Dark Priestess  •  Dolcinaea  •  Eleonora  •  Evelyn  •  Fabio  •  Fiore EX  •  Glossom  •  H'aanit EX  •  Harley  •  Harry  •  Hasumi  •  Iris  •  Lemaire  •  Lynette  •  Mabel  •  Manuel  •  Meena  •  Molrusso EX  •  Neha  •  Paula  •  Primrose  •  Signa  •  Tatloch  •  Tithi
Merchant: 9S  •  Alrond  •  Barrad  •  Cardona  •  Carroll  •  Cecily  •  Cerna  •  Conny  •  Devin  •  Dorothea  •  Gilderoy  •  Helga  •  Juan  •  Krauser  •  Largo  •  Leon  •  Millard EX  •  Nier  •  Nona  •  Ori  •  Oskha  •  Partitio  •  Pia  •  Rai Mei  •  Roland  •  Sigrid EX  •  Sazantos EX  •  Tressa  •  W'ludai
Scholar: Alaune  •  Cyrus  •  Ditraina  •  Dorrie  •  Elvis  •  Eunice  •  Frederica  •  Hammy  •  Heinz  •  Julio  •  Kenneth  •  Laura  •  Levan  •  Levina  •  Molu  •  Morena  •  Nina-Lanna  •  Nivelle  •  Noelle  •  Odette  •  Ophilia EX  •  Osvald  •  Pardis III  •  Peredir  •  Sofia  •  Solon  •  Streibough  •  Therese  •  Varkyn  •  Viola EX  •  Kazan
Thief: A2  •  Adelle  •  Aslyte  •  Auguste  •  Bargello  •  Billy  •  Canary  •  Cless  •  Diego  •  Durand  •  Elrica EX  •  Esmeralda  •  Falco  •  Felline  •  Heathcote  •  Kagemune  •  Kaine  •  Kurtz  •  Nicola  •  Partitio EX  •  Pirro  •  Ri'tu  •  Sarisa  •  Sonia  •  Tatloch EX  •  Therion  •  Throné  •  Tiziano  •  Viola  •  Wingate
Warrior: 2B  •  Aedelgard  •  Aoi  •  Cecil  •  Crick  •  Cyrus EX  •  Dark Knight  •  Edea  •  Eliza  •  Elrica  •  Eltrix  •  Fiore  •  Hikari  •  Jorn  •  Joshua  •  Kouren  •  Lionel  •  Mahrez  •  Menny  •  Miles  •  Nanna  •  Ochette EX  •  Oersted  •  Olberic  •  O. Odio  •  Richard  •  Ringabel  •  Rondo  •  Sail  •  Sazantos  •  Serenoa  •  Sigrid  •  Tahir  •  Tikilen  •  Trish  •  Tytos  •  Lars  •  Yugo
Hunter: Agnea EX  •  Ashlan  •  Bertrand  •  Camilla  •  Cassia  •  Chloe  •  Ditraina EX  •  Guti  •  H'aanit  •  Herminia  •  Hujheb  •  Jillmeila  •  Kersjes  •  Kilns  •  Lolo  •  Lucetta  •  Lumis EX  •  Narr  •  Ochette  •  Scarecrow  •  Sertet  •  Sunny  •  Tressa EX  •  Vivian  •  Yunnie  •  Z'aanta
Characters
Master of Wealth: Herminia  •  Bargello  •  Tiziano  •  Pierro Della  •  Fra  •  Rosso  •  Taviani  •  Sonia
Master of Power: Tytos  •  Velnorte  •  Rinyuu  •  Phina  •  Dmitri  •  Jurgen
Master of Fame: Auguste  •  Schwartz  •  Mikhail  •  Francesca
Master of All: Pardis III  •  Elrica  •  Alaune  •  Lebrandt  •  Mahrez  •  Mesara  •  Richard  •  Gimel  •  Solon  •  Mendoza  •  Cerro  •  Gonzalez  •  Krauser
Bestower of Wealth: Oskha  •  Levina  •  Leopaldi  •  Delvecchio  •  Scarabe  •  Judah
Bestower of Power: Tatloch  •  Marianne  •  Dudek  •  Eltrix
Bestower of Fame: Ceraphina  •  Sazantos  •  Rondo  •  Taigan  •  Timov  •  Josef  •  Hugo  •  Monaris  •  Miza
Bestower of All: Or'sazantos  •  Finis  •  Dark Knight  •  Dark Priestess  •  Ataraxia
Nameless Town: Nephti  •  Glayne  •  Kota  •  Pecolo  •  Parua  •  Atsumo Rihiko  •  Nan Masano
Emberflame Story: Isla  •  Feintz  •  Rique  •  Kilns  •  Aviete  •  Mellow  •  Stollenwurm  •  Lykaon  •  Simurgh  •  Yuetu  •  Svadilfari  •  Lutiya
The Chosen One: Sail  •  Noma  •  Avar  •  Dokabro  •  Ignazio  •  Lucian  •  Jafford  •  Mydia
Orsterra
Woodlands: Valore  •  Herminia's Manse  •  Forest Ruins  •  Auguste's Villa  •  Victors Hollow  •  Subterranean Arena  •  Great Tree's Tears
Frostlands: Emberglow  •  Emberglow Laboratory  •  Emberglow Slopes  •  Hunter's House  •  Ceremonial Square  •  Cathedral of Tytos  •  Snowbloom Ruins  •  Snowshard Grotto  •  Emberglow Laboratory: Inner Chambers  •  Flamesgrace  •  Cave of Laments  •  Cave of Origin
Flatlands: Theatropolis  •  Amphitheatre  •  Serpent's Burrow  •  Knights Ardante Garrison  •  Nameless Town  •  Tower of Remembrance  •  Atlasdam  •  Fort Wold Ruins
Coastlands: Rippletide  •  Isle of Orsa  •  Radiant Reefs  •  Grandport  •  Grandport Sewers  •  Sea Cavern  •  Middlesea
Cliftlands: Cragspear  •  Gray Grotto  •  Geist Canyon  •  Abandoned Mines  •  Castle Edoras  •  I'cirlo  •  Spiny Grotto
Riverlands: Clearbrook  •  Waterpool Caves  •  Shadowflow Grotto  •  Castle Riven  •  Donescu  •  Cyphlo Banks  •  Misty Falls
Sunlands: Sunshade  •  Finesand Ruins  •  Sufrataljah  •  Sufrataljah: Palace  •  Whitesand Cave  •  Golden Palace
Highlands: Shepherds Rock  •  Valley of Death  •  Cavern of Mists  •  Berecain  •  Forbidden Temple  •  Sweltering Cave
The Skew: Hall of Heroes (1st Floor  •  2nd Floor  •  3rd Floor)  •  Icegrove Clearing (Forest Ruins  •  Snowshard Grotto  •  Serpent's Burrow  •  Cavern of Mists  •  Gate of Finis)
Hell: Cliftlands: Cragspear  •  Geist Canyon  •  Castle Edoras
Hell: Woodlands: Valore  •  White Grape Hill Path  •  Netherflame Chamber
Hell: Highlands: Hornburg  •  Hornburg Castle
The Gate of Finis: Corridors of Contrition  •  The Bridge Beyond  •  Crimson River Traverse  •  Ridge of the Imprisoned God
Domain of the Gods: Agapea  •  Flamebearer's Shrine: Sanctum (Trial of Faith  •  Trial of Rebirth  •  Trial of Truth  •  Trial of Valor)
The Heavens: Garden of Sin (Sands of Rapacity  •  Seas of Servility  •  Skies of Vanity  •  Altar of Heavenly Peals)
???: Sacred Springs  •  Labyrinthine Woods
Solistia
Brightlands: New Delsta (Ouma)  •  Underground Waterway  •  New Delsta: Theater  •  Holden
Toto'haha: Beasting Village (Ouma)  •  Coastal Forest
Harborlands: Canalbrine (Ouma)  •  Champio Guild's Mansion  •  Lair of the Usurper
Winterlands: Cape Cold  •  Absolute Icefield (Ouma)
Hinoeuma: Ryu  •  Green Spotted Bedrock (Ouma)
Leaflands: Cropdale (Ouma)  •  Animal Trail
Crestlands: Flamechurch (Ouma)
Wildlands: Crackridge Harbor: Anchorage (Ouma)
???:
Enemies
Master of Wealth: Burly Blackrobe  •  Captain Tristan  •  Sonia  •  Lady Herminia
Master of Power: Abnormal Ruffian  •  Al the Servant  •  Jurgen  •  Commander Tytos
Master of Fame: Aides  •  Francesca the Actress  •  Auguste the Playwright
Master of All: Ring-sealed Beast  •  Mesara the Thief  •  M'suhi the Viper  •  Edoras Infantryman  •  Gimel the Brigand Leader  •  Cerro the Emissary  •  Gonzalez the Ironarm  •  General Krauser  •  Mysterious Assassin  •  Edoras Soldier/Edoras Defenders  •  Gonska the Clown  •  King Pardis III
Bestower of Wealth: Blackrobes  •  Delvecchio  •  Mandarino and Remone  •  Lookouts  •  Judah the Believer  •  Oskha the Have-not
Bestower of Power: Foreign Emissaries  •  Captain Na'gu  •  G'roha Commander  •  Pelagia the Conjurer (Ruin)  •  Empress Tatloch
Bestower of Fame: Black Scarlets  •  Villains  •  Monaris the Villainous  •  Elite Black Scarlet  •  Villain (Black Scarlet)  •  Guardian of the Tainted Flame  •  Towering Idol  •  Ceraphina the Charitable
Bestower of All: Souls  •  Fallen Mahrez  •  Fallen Sonia  •  Fallen Elrica  •  Fallen Lebrandt  •  Sonzon the Flameguard  •  Cursed Commander Tytos  •  Fallen Lady-in-waiting  •  Cursed Lady Herminia  •  Fallen Francesca  •  Cursed Master Auguste  •  Sazantos  •  Aelfric the Flamebringer  •  Saint Sazantos  •  Bestower of All
The Chosen One: Dokabro  •  Sly Leader Lloris  •  Ignazio of Greed  •  Blood Bishop Jafford (Cursed Monk)  •  Avar the Conqueror  •  Lucian the Glorious  •  Noma  •  Sail the Fallen
Emberflame Story: Accursed Halo's Servant  •  Black-Clad Shadow  •  Divine Beast Lykaon  •  Divine Beast Simurgh  •  Divine Beast Kulshedra  •  Divine Beast Lutiya
Side Story: Siva and Zash  •  Mu'shimume the Serpent  •  S. Odio, Lord of Dark  •  Airy (Ba'al)  •  Giden
Traveler Story: Lord Morbidus  •  Scott  •  Aristolo  •  Geltner  •  Forest Tyrant  •  Jude  •  Macaed of Darkness  •  Fake Medicine Man  •  Wily Gigantes  •  Malcolm  •  Giacomo  •  Rare Crab  •  One-eyed Wolf  •  Grosvenor  •  Ryan  •  Faust  •  King Chomper  •  Pirlika of Darkness  •  Udo  •  Hans and Elma  •  Milos  •  Lord Deptus  •  Devourer of Dreams  •  Ronan  •  Edmonds  •  Peacock the Thief  •  Strahd  •  Scarface  •  Wakeman  •  Airy  •  Argente  •  Hogni  •  Sangre  •  Ratkin Charmer  •  Cerveza  •  Gaffney  •  Paynes  •  Zakias the Knight  •  Father David  •  Prince Navilio  •  Ogland  •  Boss  •  Fontan  •  Thorndike
Game Mechanics
General: Influences  •  Items  •  Limit Break  •  Awakening  •  Path Actions  •  Traveler Stories  •  Side Stories  •  Memoirs
Battle: Experience  •  Skills  •  Ally Skills  •  Keepers  •  Status Effects
Inventory: Weapons  •  Soul Weapons  •  Headgear  •  Body Armor  •  Accessories